{"id":26847879,"url":"https://github.com/jiaozi158/unitysspathtracingurp","last_synced_at":"2026-03-05T04:03:39.726Z","repository":{"id":113482689,"uuid":"576281261","full_name":"jiaozi158/UnitySSPathTracingURP","owner":"jiaozi158","description":"Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).","archived":false,"fork":false,"pushed_at":"2024-11-25T09:35:58.000Z","size":100297,"stargazers_count":169,"open_issues_count":2,"forks_count":12,"subscribers_count":7,"default_branch":"main","last_synced_at":"2025-05-25T04:07:17.497Z","etag":null,"topics":["path-tracing","unity","universal-render-pipeline","urp"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jiaozi158.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-12-09T12:58:36.000Z","updated_at":"2025-05-22T03:01:04.000Z","dependencies_parsed_at":null,"dependency_job_id":"c3721929-2eff-4859-9d5f-6dcd0a8e19d4","html_url":"https://github.com/jiaozi158/UnitySSPathTracingURP","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/jiaozi158/UnitySSPathTracingURP","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jiaozi158%2FUnitySSPathTracingURP","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jiaozi158%2FUnitySSPathTracingURP/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jiaozi158%2FUnitySSPathTracingURP/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jiaozi158%2FUnitySSPathTracingURP/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jiaozi158","download_url":"https://codeload.github.com/jiaozi158/UnitySSPathTracingURP/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jiaozi158%2FUnitySSPathTracingURP/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30109077,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-05T03:40:26.266Z","status":"ssl_error","status_checked_at":"2026-03-05T03:39:15.902Z","response_time":93,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["path-tracing","unity","universal-render-pipeline","urp"],"created_at":"2025-03-30T20:32:33.456Z","updated_at":"2026-03-05T04:03:39.703Z","avatar_url":"https://github.com/jiaozi158.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"UnitySSPathTracingURP\n=============\n\n Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).\n\n **Please read the Documentation and Requirements before using this repository.**\n \nScreenshots\n------------\n**(BoxScene + Reflection Probe Fallback)**\n\n ![ProbeFallBackOn1](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/BoxScene/ProbeFallBack1.jpg)\n\n ![ProbeFallBackOn2](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/BoxScene/ProbeFallBack2.jpg)\n\n\u003c!-- \n ![ProbeFallBackOn3](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/BoxScene/EmissionFromReflectionProbe.jpg)\n\nOffline Accumulation\n\n ![Converged](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/BoxScene/URP_ScreenSpacePathTracing.jpg)\n\nReal-time Accumulation\n\n ![Moving](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/BoxScene/URP_ScreenSpacePathTracing_Moving.jpg)\n\n **Note:** Enable URP Temporal Anti-aliasing is important for improving stability. (exists since latest URP 14)\n--\u003e\n\n**(Not Included)**\n\nOriginal Cornell Box\n\n ![OriginalCornellBox](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/Others/OriginalCornellBox.jpg)\n\n[Classroom](https://www.blender.org/download/demo-files/) by Christophe Seux (CC0)\n\n ![Classroom](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/Others/Classroom.jpg)\n\n[Stormtrooper Star Wars VII](https://www.blendswap.com/blend/13953) by ScottGraham (CC-BY-3.0)\n\n ![StormTrooper](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/Others/StormTrooper.jpg)\n\nRefraction (Lit by emission)\n\n ![Refraction](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Images/Others/Refraction.jpg)\n\nDocumentation\n------------\n[Here](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/Documentation.md).\n\nRequirements\n------------\n- Unity 2022.2 and URP 14 (enable TAA is recommended)\n- Deferred rendering path (OpenGL will always in Forward path)\n- Forward rendering path ([need extra setup](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Documentation/ForwardPathSupport.md))\n- Multiple Render Targets support (at least OpenGL ES 3.0 or equivalent)\n- Lowering down the Render Scale (e.g. \"0.5\") on mobile devices and use upscaler (e.g. FSR 1.0) to reduce performance cost.\n- Use \"Refraction Lit\" shader graph to render screen space path traced refraction.\n\nLicense\n------------\nMIT ![MIT License](http://img.shields.io/badge/license-MIT-blue.svg?style=flat)\n\nReferences\n------------\n[Three-Eyed-Games GPU-Ray-Tracing-in-Unity](http://three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/)\n\n[Introduction to Path Tracing - Marc Sunet](https://shellblade.net/files/slides/path-tracing.pdf)\n\nPlease see [PathTracing.hlsl](https://github.com/jiaozi158/UnitySSPathTracingURP/blob/main/Assets/Shaders/ScreenSpacePathTracing/PathTracing.hlsl).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjiaozi158%2Funitysspathtracingurp","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjiaozi158%2Funitysspathtracingurp","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjiaozi158%2Funitysspathtracingurp/lists"}