{"id":13339703,"url":"https://github.com/jinyuliao/Grid","last_synced_at":"2025-03-11T14:32:15.485Z","repository":{"id":38408617,"uuid":"108792150","full_name":"jinyuliao/Grid","owner":"jinyuliao","description":"An UE4 plugin for grid-based game","archived":false,"fork":false,"pushed_at":"2023-03-27T08:13:13.000Z","size":1908,"stargazers_count":241,"open_issues_count":4,"forks_count":62,"subscribers_count":15,"default_branch":"master","last_synced_at":"2024-10-24T02:32:28.987Z","etag":null,"topics":["cpp","ue4","unreal-engine","unreal-engine-4"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jinyuliao.png","metadata":{"files":{"readme":"README.rst","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-10-30T02:30:22.000Z","updated_at":"2024-10-21T09:22:20.000Z","dependencies_parsed_at":"2024-10-23T23:03:01.730Z","dependency_job_id":"95c4db6a-3e69-4b14-97d5-3123bcb8c409","html_url":"https://github.com/jinyuliao/Grid","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jinyuliao%2FGrid","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jinyuliao%2FGrid/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jinyuliao%2FGrid/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jinyuliao%2FGrid/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jinyuliao","download_url":"https://codeload.github.com/jinyuliao/Grid/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243052046,"owners_count":20228325,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","ue4","unreal-engine","unreal-engine-4"],"created_at":"2024-07-29T19:21:15.386Z","updated_at":"2025-03-11T14:32:15.458Z","avatar_url":"https://github.com/jinyuliao.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"Grid Plugin\n===========\n\nAn UE4 plugin for grid-based game\n\n* SampleProject_\n* A more complicated project: SRPGTemplate_\n\n.. image:: https://github.com/jinyuliao/Grid/blob/master/docs/images/grid.png?raw=true\n\nFeatures\n--------\n\n* Support square and hexagon grid\n* Support multi-level grid\n* Grid-based pathfinding and movement\n* Multiple grid rendering method: Decal and Outline(XCom2-like)\n* Grid sensing component [#f1]_\n* Blueprint support\n* Editor integration\n* Customizable classes\n* PathGuide for rendering path\n\nQuickStart\n----------\n\n* Set pawn's default controller to AAIController or its subclass [#f2]_ \n* Add UGridNavigationComponent to your pawn [#f3]_\n* Add UGridSensingComponent to your pawn (optional)\n* Spawn GridManager at game startup [#f4]_\n* Write game logic\n\nCustomizable Classes\n--------------------\n\n* UGridInfo: inherit from this class to add game-specific information\n* USquarePathFinder and UHexagonPathFinder: customize pathfinding logic\n* UGridNavigationAgent: inherit from this class to implement special movement, e.g.: jump, climb and so on\n* UGridPainter: customize grid rendering [#f5]_ \n\nInstall\n-------\n\n#. Clone this project to ${YourProject}/Plugins/\n#. Generate project file\n#. Compile\n\nDonate\n------\n\n.. image:: https://jinyuliao.github.io/blog/html/_images/donate.png\n    :target: https://jinyuliao.github.io/blog/html/pages/donate.html\n    :alt: Donate\n\n.. _SampleProject: https://github.com/jinyuliao/Sample_Grid\n.. _SRPGTemplate: https://github.com/jinyuliao/SRPGTemplate\n\n.. [#f1] plus a component visualizer for debug and level design\n.. [#f2] we need it to implement default grid-based movement\n.. [#f3] if you have custom UGridNavigationAgent, add it to Component's 'AgentClasses'\n.. [#f4] if you have custom class, set it properly in spawn parameter\n.. [#f5] Default is UGridDecalPainter which using decal component to rendering grid","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjinyuliao%2FGrid","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjinyuliao%2FGrid","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjinyuliao%2FGrid/lists"}