{"id":19320369,"url":"https://github.com/jlyonsmith/gles2tutorial","last_synced_at":"2026-06-22T10:32:10.760Z","repository":{"id":6027138,"uuid":"7251113","full_name":"jlyonsmith/GLES2Tutorial","owner":"jlyonsmith","description":"OpenGL ES 2.0 with MonoTouch and OpenTK Tutorial","archived":false,"fork":false,"pushed_at":"2012-12-20T03:08:44.000Z","size":152,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2026-06-15T21:30:09.245Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jlyonsmith.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2012-12-20T02:43:27.000Z","updated_at":"2020-07-14T10:18:20.000Z","dependencies_parsed_at":"2022-09-12T11:03:16.264Z","dependency_job_id":null,"html_url":"https://github.com/jlyonsmith/GLES2Tutorial","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/jlyonsmith/GLES2Tutorial","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jlyonsmith%2FGLES2Tutorial","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jlyonsmith%2FGLES2Tutorial/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jlyonsmith%2FGLES2Tutorial/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jlyonsmith%2FGLES2Tutorial/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jlyonsmith","download_url":"https://codeload.github.com/jlyonsmith/GLES2Tutorial/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jlyonsmith%2FGLES2Tutorial/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34645681,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-22T02:00:06.391Z","response_time":106,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-10T01:28:33.250Z","updated_at":"2026-06-22T10:32:10.744Z","avatar_url":"https://github.com/jlyonsmith.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"This project is a port of the Objective-C sample code provided with the wonderful OpenGL ES 2.0 for iPhone tutorials [Part 1](http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial) and [Part 2](http://www.raywenderlich.com/4404/opengl-es-2-0-for-iphone-tutorial-part-2-textures) at [RayWenderlich.com](http://raywenderlich.com) to the iOS platform using [MonoTouch](http://xamarin.com).\n\nThe code makes use of the [OpenTK](http://opentk.com) libraries which wrap the iOS implementation of [OpenGL ES 2.0](http://www.khronos.org/api/opengles/2_X).  This is a tough API to get a handle on, primarily because of all the little platform specific differences.  Hence the need for lots of good sample code.\n\nThe code is a little different from the Wunderlich.com example, but all the same elements are there. \n\nEnjoy!\n\n### Project 01\n\nThis is the starting point for an OpenGL project on iOS. \n\n### Project 02\n\nNow we create the color buffer, clear the background and add the CADisplayLink for rendering the frames.\n\n### Project 03\n\nAdding some vertex buffers and a simple static square.\n\n### Project 04\n\nAdding a project matrix.\n\n### Project 05\n\nAdding a model/view matrix.\n\n### Project 06 \n\nCreating a box and introducing face culling and the depth buffer.\n\n### Project 07\n\nAdding a Vertex struct and rotating the box.\n\n### Project 08 \n\nShowing how to use textures on a simple flat surface.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjlyonsmith%2Fgles2tutorial","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjlyonsmith%2Fgles2tutorial","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjlyonsmith%2Fgles2tutorial/lists"}