{"id":21124798,"url":"https://github.com/joanstinson/candycrush","last_synced_at":"2025-09-15T12:42:50.982Z","repository":{"id":38689711,"uuid":"215590532","full_name":"JoanStinson/CandyCrush","owner":"JoanStinson","description":"A simple Candy Crush implementation using a 2D game engine architecture with C++ and SDL (MVC pattern).","archived":false,"fork":false,"pushed_at":"2022-09-16T17:28:51.000Z","size":43883,"stargazers_count":6,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"master","last_synced_at":"2023-03-07T09:38:16.222Z","etag":null,"topics":["2d-game","candy-crush","cplusplus-11","cpp","game","game-engine-2d","mvc-architecture","sdl2"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/JoanStinson.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-10-16T16:08:49.000Z","updated_at":"2023-01-05T11:46:23.000Z","dependencies_parsed_at":"2022-08-25T04:20:54.937Z","dependency_job_id":null,"html_url":"https://github.com/JoanStinson/CandyCrush","commit_stats":null,"previous_names":[],"tags_count":null,"template":null,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoanStinson%2FCandyCrush","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoanStinson%2FCandyCrush/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoanStinson%2FCandyCrush/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoanStinson%2FCandyCrush/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/JoanStinson","download_url":"https://codeload.github.com/JoanStinson/CandyCrush/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225465530,"owners_count":17478572,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d-game","candy-crush","cplusplus-11","cpp","game","game-engine-2d","mvc-architecture","sdl2"],"created_at":"2024-11-20T04:18:05.456Z","updated_at":"2024-11-20T04:18:06.350Z","avatar_url":"https://github.com/JoanStinson.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Candy Crush\n\nA simple Candy Crush implementation using a 2D game engine architecture with C++ and SDL (MVC pattern).\n\n\u003cp align=\"center\"\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Made With SDL\" src=\"https://img.shields.io/badge/made%20with-SDL-57b9d3.svg?logo=CPlusPlus\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"License\" src=\"https://img.shields.io/github/license/JoanStinson/CandyCrush?logo=github\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Last Commit\" src=\"https://img.shields.io/github/last-commit/JoanStinson/CandyCrush?logo=Mapbox\u0026color=orange\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Repo Size\" src=\"https://img.shields.io/github/repo-size/JoanStinson/CandyCrush?logo=VirtualBox\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Downloads\" src=\"https://img.shields.io/github/downloads/JoanStinson/CandyCrush/total?color=brightgreen\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Last Release\" src=\"https://img.shields.io/github/v/release/JoanStinson/CandyCrush?include_prereleases\u0026logo=Dropbox\u0026color=yellow\"\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003cimg width=\"369\" height=\"660\" src=\"https://github.com/JoanStinson/CandyCrush/blob/master/candy preview.gif\"\u003e\n \u003c/p\u003e\n\n## Installation\n\n1. Unzip \"CandyCrush.zip\".\n2. Execute \"CandyCrush/Candy Crush.exe\" and enjoy!\n\n## Usage\n\n- Move candies: Drag and Move mouse\n- Change between scenes: Space\n- Exit: Escape\n\n## Contributing\n\n1. Fork it!\n2. Create your feature branch: `git checkout -b my-new-feature`\n3. Commit your changes: `git commit -am 'Add some feature'`\n4. Push to the branch: `git push origin my-new-feature`\n5. Submit a pull request :D\n\n## History\n\nAvailable features:\n- GIFs (intro cinematic and candy girl)\n- 2 scenes (main menu and first level)\n- Initial grid of candies generation from file\n- Random generation of candies after each match\n- Candy swap and grid clear to get rid of matched candies\n- Score, moves and target with candy font\n- Music for each scene\n- Sound effect for each action \n\n## Credits\n\nAuthor: [Joan Ginard Mateo](https://github.com/JoanStinson)\n\n## License\n\n[MIT LICENSE](https://github.com/JoanStinson/Candy_Crush/blob/master/LICENSE)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoanstinson%2Fcandycrush","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjoanstinson%2Fcandycrush","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoanstinson%2Fcandycrush/lists"}