{"id":14960385,"url":"https://github.com/joanstinson/flappybirdgrasp","last_synced_at":"2025-10-24T18:30:36.207Z","repository":{"id":251519998,"uuid":"837653256","full_name":"JoanStinson/FlappyBirdGRASP","owner":"JoanStinson","description":"A Flappy Bird clone game made with Unity applying 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Flappy Bird GRASP\nA Flappy Bird clone game made with Unity applying GRASP.\n\n\u003cp align=\"center\"\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Made With Unity\" src=\"https://img.shields.io/badge/made%20with-Unity-57b9d3.svg?logo=Unity\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"License\" src=\"https://img.shields.io/github/license/JoanStinson/FlappyBirdGRASP?logo=github\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Last Commit\" src=\"https://img.shields.io/github/last-commit/JoanStinson/FlappyBirdGRASP?logo=Mapbox\u0026color=orange\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Repo Size\" src=\"https://img.shields.io/github/repo-size/JoanStinson/FlappyBirdGRASP?logo=VirtualBox\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Downloads\" src=\"https://img.shields.io/github/downloads/JoanStinson/FlappyBirdGRASP/total?color=brightgreen\"\u003e\n  \u003c/a\u003e\n  \u003ca\u003e\n    \u003cimg alt=\"Last Release\" src=\"https://img.shields.io/github/v/release/JoanStinson/FlappyBirdGRASP?include_prereleases\u0026logo=Dropbox\u0026color=yellow\"\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/JoanStinson/FlappyBirdGRASP/blob/main/preview.gif\"\u003e\n\u003c/p\u003e\n\n## 📜 Kata Rules\n* A controllable bird that flaps upward with input and is affected by gravity.\n* Single input control for making the bird flap (e.g., mouse click, tap).\n* A repeating background to create the illusion of movement.\n* Moving vertical pipes with gaps that the bird must pass through.\n* A score system that increases when the bird passes through pipe gaps.\n* Bird collisions with pipes or the ground should result in a game over.\n* A game over screen with the option to restart.\n\n## 🗺️ GRASP\n\u003e General Responsibility Assignment Software Principles\n* **👨‍💻 Information Expert**\n    * Assign responsibility to the class that has the necessary information to fulfill it. This ensures that operations are performed by the objects that have the data needed.\n* **🎨 Creator**\n    * Assign responsibility for creating an instance of a class to the class that has the necessary information to instantiate it, or that closely uses the created object.\n* **🕹️ Controller**\n    * Assign responsibility for handling system events to a class that represents a use case or overall system behavior. The controller coordinates the activities triggered by the event.\n* **💔 Low Coupling**\n    * Assign responsibilities to ensure that classes have minimal dependencies on each other. This reduces the impact of changes and increases reusability.\n* **📚 High Cohesion**\n    * Assign responsibilities to ensure that classes and modules have a single, well-defined purpose. This increases clarity and maintains focus within a class or module.\n* **🐤 Polymorphism**\n    * Assign responsibility for behavior, based on the type, to classes that inherit from a common superclass or implement a common interface. This allows different classes to be treated through a common interface.\n* **🏭 Pure Fabrication**\n    * Assign responsibilities to a class that is not a part of the problem domain but is created to achieve low coupling, high cohesion, or other design goals. This class does not represent a concept from the real-world problem space.\n* **🚏 Indirection**\n    * Assign responsibilities to intermediary objects to reduce the direct coupling between classes. This introduces an intermediary to control interactions, promoting flexibility.\n* **🛡️ Protected Variations**\n    * Assign responsibilities to create a stable interface that protects the system from variations or changes in other parts. This shields parts of the system from changes, making it more maintainable.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoanstinson%2Fflappybirdgrasp","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjoanstinson%2Fflappybirdgrasp","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoanstinson%2Fflappybirdgrasp/lists"}