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Tile Tap\n\nPiano Tiles inspired tile tapping game with keyboard controls.\n\n## Features\n\n-   [x] Infinite tile wave\n-   [x] Customizable tile preloading\n-   [x] Custom game loop\n-   [x] Miss and wrong click handles\n-   [x] Speed increments based on time\n-   [x] User error feedback\n-   [ ] Fully random tile sequence without repeats\n-   [ ] Start, end, restart and score overview\n-   [ ] Highscore tracking\n-   [ ] Modular and conventional code style\n\n\u003cp float=\"left\"\u003e\n  \u003cimg width=\"45%\" alt=\"Screenshot 2025-06-29 at 11 18 58\" src=\"https://github.com/user-attachments/assets/5bfd17a7-1e41-43fc-83e9-416f949ad8d5\" /\u003e\n  \u003cimg width=\"45%\" alt=\"Screenshot 2025-06-29 at 11 19 31\" src=\"https://github.com/user-attachments/assets/a4577169-912a-4536-ac8d-fc1c85447ddb\" /\u003e\n\u003c/p\u003e\n\n## Usage\n\nInstall raylib and make sure the Makefile works on your system.\n\n```bash\nmake run\n```\n\n### Controls\n\nUse KEY_ONE, KEY_TWO etc to tap the lowest tile in a column.\n\nAfter losing:\n\n-   Use SPACE to restart game\n-   Use ESCAPE to quit game\n\n## Improvements\n\n-   Better usage of DRY principle.\n-   game-\u003eis_running can be combined with game-\u003estart_time, functionality wise.\n-   More modular abstraction with helper functions.\n-   Full code documentation.\n\n## Learned\n\n-   Raylib basics\n-   Simple applied math\n-   C program architecture\n-   Custom game loops\n-   Problem solving\n\nMade without generative AI.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoeribreedveld%2Fraylib-tile-tap","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjoeribreedveld%2Fraylib-tile-tap","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoeribreedveld%2Fraylib-tile-tap/lists"}