{"id":13784790,"url":"https://github.com/johannesugb/VolumetricLinesUnity","last_synced_at":"2025-05-11T20:31:13.950Z","repository":{"id":44702818,"uuid":"52621100","full_name":"johannesugb/VolumetricLinesUnity","owner":"johannesugb","description":"Source of the Volumetric Lines Asset from Unity's Asset Store","archived":false,"fork":false,"pushed_at":"2022-02-20T17:46:42.000Z","size":1598,"stargazers_count":195,"open_issues_count":3,"forks_count":20,"subscribers_count":12,"default_branch":"master","last_synced_at":"2025-04-08T05:11:13.085Z","etag":null,"topics":["csharp","gpu-programming","shader","unity-asset","unity3d"],"latest_commit_sha":null,"homepage":"http://u3d.as/br1","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/johannesugb.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2016-02-26T17:30:40.000Z","updated_at":"2025-03-26T14:54:50.000Z","dependencies_parsed_at":"2022-09-23T04:33:59.334Z","dependency_job_id":null,"html_url":"https://github.com/johannesugb/VolumetricLinesUnity","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/johannesugb%2FVolumetricLinesUnity","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/johannesugb%2FVolumetricLinesUnity/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/johannesugb%2FVolumetricLinesUnity/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/johannesugb%2FVolumetricLinesUnity/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/johannesugb","download_url":"https://codeload.github.com/johannesugb/VolumetricLinesUnity/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":253631951,"owners_count":21939368,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","gpu-programming","shader","unity-asset","unity3d"],"created_at":"2024-08-03T19:00:52.563Z","updated_at":"2025-05-11T20:31:13.534Z","avatar_url":"https://github.com/johannesugb.png","language":"C#","readme":"[![paypal](https://www.paypalobjects.com/en_US/AT/i/btn/btn_donateCC_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations\u0026business=C9MYXDBT7RB8L\u0026currency_code=EUR\u0026source=url)\n\n# Volumetric Lines - Unity Asset\nSource of the [Volumetric Lines Asset from Unity's Asset Store](http://u3d.as/br1).\n\nSupport the development of this asset by donating via the PayPal link above. Your donations are greatly appreciated and help to improve this asset. Volumetric Lines for the standard/built-in render pipeline is available for free on both, the Unity's Asset Store and here, on GitHub. There's also a version of this asset that supports the universal render pipeline --- it can be purchased on the Asset Store, but it is also available for free from this repository. For details, see below.\n\n# Description\nVolumetric Lines is a fast, GPU-based volumetric line renderer based on a technique by Sébastien Hillaire. It can be used to render lines with a volumetric appearance by smartly utilizing a texture. Through the use of different textures, different volumetric line effects can be achieved.\n\n*Some usage examples:*      \nExample 1: A radial gradient texture can be used to render anti-aliased volumetric lines like laser shots or light sabers.      \nExample 2: A texture with a filled, solid circle positioned in the center of the square texture can be used to create the appearance of pipes.        \n\nTechnically, the algorithm only uses as little as 8 vertices to describe a single line and positions them smartly on the screen to create a volumetric appearance. It also includes an algorithm to render volumetric line strips.\n\n# Support for the Universal Render Pipeline\n\nSupport for the Universal Render Pipeline (URP) has been added and is available on the branch [`universal_render_pipeline`](https://github.com/johannesugb/VolumetricLinesUnity/tree/universal_render_pipeline).\n","funding_links":["https://www.paypal.com/cgi-bin/webscr?cmd=_donations\u0026business=C9MYXDBT7RB8L\u0026currency_code=EUR\u0026source=url"],"categories":["Other Shaders"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjohannesugb%2FVolumetricLinesUnity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjohannesugb%2FVolumetricLinesUnity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjohannesugb%2FVolumetricLinesUnity/lists"}