{"id":16940326,"url":"https://github.com/joho/goadventure","last_synced_at":"2025-07-26T15:16:29.998Z","repository":{"id":7415448,"uuid":"8748466","full_name":"joho/goadventure","owner":"joho","description":"I'm trying to write a twitter based text adventure in go. 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When it's a bit further along, I'll ask for some help/feedback, but for right now just let me struggle along myself.\n\n## Licence\n\nI haven't decided yet, for right now consider it plain old copyright.\n\n## TODO\n\n  - [x] main game loop with input and output goroutines\n  - [x] read \u0026 write from twitter API\n  - [x] have \"interactive\" mode to mock twitter for dev\n  - [x] persistently store tweet reply status (for avoiding spam)\n  - [x] persistently store game state\n  - [x] data structures for game -\u003e scenes -\u003e choices\n  - [ ] file loading/parsing for game data\n  - [ ] robust command parsing/handle synonyms etc\n  - [ ] Handle twitter \"duplicate\" errors (code 187)\n  - [ ] Write the most baller choose your own adventure script in all the lands.\n\n## Code review notes\n\n  * tomb package for proper stopping on control channels\n  * using this/self is kinda discouraged (rob pike, single chars, fuck that)\n  * go fmt -r (renames stuff by magic)\n  * start developing against 1.1 (compatible and faster)\n    - do not set go root\n    - build from source (or homebrew)\n    - use abs path\n  * check out \"go check\" or https://github.com/remogatto/prettytest\n  * if you're writing a library do executable examples\n  * read https://gobyexample.com/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoho%2Fgoadventure","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjoho%2Fgoadventure","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoho%2Fgoadventure/lists"}