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align=\"center\"\u003e\u003cimg src=\"./Screenshot_Unity_VR_Template_Jonatandb.gif\" alt=\"Unity VR Template by Jonatandb\"\u003e\u003c/p\u003e\n\n---\n\n## Pasos a ejecutar en Unity 2021.3.27f1\n\n- Crear proyecto \"3D\"\n\n- File -\u003e Build Settings:\n\t- Elegir Andorid y click en Switch Platform\n\t- Elegir Texture Compression -\u003e ASTC\n\t- Cerrar ventana (los cambios se guardan automáticamente)\n\n- Edit -\u003e Project settings:\n\t- XR Plug-in Management -\u003e Install\n\t- En Mac, Linux, Windows -\u003e Tildar Oculus\n\t\t* Esto es útil para vincular el Oculus por AirLink o cable y poder probar el juego\n\t\t\tdesde Unity sin tener que instalarlo en el Oculus (También permite debugging)\n\t- En Andorid Settings -\u003e Tildar Oculus\n\t- Cerrar ventana (los cambios se guardan automáticamente)\n\n- Instalación de XR Interaction Toolkit (para poder usar los touch y movernos por la escena):\n\t- Window -\u003e Package Manager -\u003e Click en el + y elegir Add package by name\n\t\t- Escribir: com.unity.xr.interaction.toolkit\n\t\t- Click en Add (Se instalará y pedirá reiniciar el proyecto, click en Ok)\n\t\t- Luego click en la sección Packages -\u003e XR Interaction Toolkit -\u003e Samples y click en Import junto a \"Starter Assets\"\n\n- Ir desde el panel \"Project\" a la carpeta de Assets: Assets\\Samples\\XR Interaction Toolkit\\2.4.0\\Starter Assets\n\t- Seleccionar \"XRI Default Left Controller\"\n\t\t- En el panel \"Inspector\" click en -\u003e \"Add to ActionBasedController default\"\n\t- Seleccionar \"XRI Default Right Controller\"\n\t\t- En el panel \"Inspector\" click en -\u003e \"Add to ActionBasedController default\"\n\n- Ir al menú Edit -\u003e Project Settings -\u003e Preset Manager:\n\t- Escribir Right en el campo vacío junto a \"XRI Default Right Controller\"\n\t- Escribir Left en el campo vacío junto a \"XRI Default Left Controller\"\n\t- Cerrar ventana (los cambios se guardan automáticamente)\n\n- Ir al panel \"Hierarchy\":\n\t- Click derecho en un espacio vacío -\u003e Click en XR -\u003e XR Origin VR (Se añade a la escena)\n\t- Elegir un nombre, por ej: Player\n\t- Expandir nodo -\u003e expandir Camera Offset -\u003e click en Left y Right Controller y verificar\n\t\ten el panel Inspector al clickearlos que en la sección XR Controller (Action based)\n\t\taparezcan tildados los casilleros y en casi todos ellos diga \"XRI LeftHand....\"\n\t*\tCon esto detectará automáticamente cuando presione un botón, mueva el joystick, etc.\n\n- Añadiendo un suelo:\n\t- Click derecho en un espacio vacío -\u003e Click en 3D Object -\u003e Plane\n\t- En el panel Scene -\u003e click y mover hacia abajo el plano un poco\n\t\tpara que no quede pegado al player, sino más abajo\n\n- Añadiendo detección de \"inputs\":\n\t- Click en el XR Origin (player)\n\t- En el panel de Inspector -\u003e click en Add Component -\u003e Escribir y seleccionar \"Input action manager\"\n\t- Abrir la sección \"Action Assets\" y clickear en el botón circular de la derecha para seleccionar\n\t\tun asset, doble click en \"XRI Default Input Action\"\n\n- Desactivación de audio listener de la cámara principal:\n\t- En Hierarchy seleccionar Main camera\n\t- Inspector destildar abajo de todo: \"Audio Listener\"\n\t- Grabar los cambios con Ctrl+s\n\n- Probando que funcione todo bien:\n\t- Simplemente vincular el Oculus con link (por cable o wifi)\n\t\tUna vez conectado a la PC, presionar el botón Play en Unity\n\t\tSe debe ver en el Oculus inmediatamente el entorno virtual recién creado :-)\n\n---\n\n### Referencia:\n- [Crea un juego VR en Unity | Configura tu primer proyecto | XR Interaction toolkit | Oculus Quest](https://www.youtube.com/watch?v=apL9lIkKLHQ) (Gracias a MadAcorn! 🙏🏻)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjonatandb%2Funity_vr_template_jonatandb","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjonatandb%2Funity_vr_template_jonatandb","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjonatandb%2Funity_vr_template_jonatandb/lists"}