{"id":13663878,"url":"https://github.com/jongallant/WorldGeneratorFinal","last_synced_at":"2025-04-25T18:31:31.328Z","repository":{"id":43393436,"uuid":"49736811","full_name":"jongallant/WorldGeneratorFinal","owner":"jongallant","description":"Procedural world map generator","archived":false,"fork":false,"pushed_at":"2019-05-02T17:14:39.000Z","size":120,"stargazers_count":344,"open_issues_count":1,"forks_count":55,"subscribers_count":23,"default_branch":"master","last_synced_at":"2024-11-10T20:38:41.479Z","etag":null,"topics":["procedural-generation","unity","world-generator","worldbuilding"],"latest_commit_sha":null,"homepage":"http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-4/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jongallant.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"License.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2016-01-15T18:22:21.000Z","updated_at":"2024-11-02T12:33:35.000Z","dependencies_parsed_at":"2022-07-08T07:50:07.833Z","dependency_job_id":null,"html_url":"https://github.com/jongallant/WorldGeneratorFinal","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jongallant%2FWorldGeneratorFinal","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jongallant%2FWorldGeneratorFinal/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jongallant%2FWorldGeneratorFinal/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jongallant%2FWorldGeneratorFinal/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jongallant","download_url":"https://codeload.github.com/jongallant/WorldGeneratorFinal/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250872081,"owners_count":21500762,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["procedural-generation","unity","world-generator","worldbuilding"],"created_at":"2024-08-02T05:02:39.694Z","updated_at":"2025-04-25T18:31:31.315Z","avatar_url":"https://github.com/jongallant.png","language":"C#","funding_links":[],"categories":["Worldbuilding","C\\#"],"sub_categories":[],"readme":"# WorldGeneratorFinal\nAccompanying article can be found at:\nhttp://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-4/\n\nThis is the source code for a world building tutorial for Unity.  The project contains two methods of generation.\n\n## Spherical\n![Example](http://www.jgallant.com/wp-content/uploads/2019/05/worldgen1.png \"Example\")\n\n## Wrapping\n![Example](http://www.jgallant.com/wp-content/uploads/2019/05/worldgenwrap.png \"Example\")\n\nSphere mesh taken from:  \nhttps://www.binpress.com/creating-octahedron-sphere-unity/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjongallant%2FWorldGeneratorFinal","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjongallant%2FWorldGeneratorFinal","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjongallant%2FWorldGeneratorFinal/lists"}