{"id":19029013,"url":"https://github.com/joonasvali/spaceblaster","last_synced_at":"2025-04-23T15:47:54.878Z","repository":{"id":48603843,"uuid":"119249250","full_name":"JoonasVali/spaceblaster","owner":"JoonasVali","description":"SpaceBlaster is a free unlicensed \"Space Invaders\" like game written in Java.","archived":false,"fork":false,"pushed_at":"2024-07-07T16:46:05.000Z","size":23671,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-18T00:58:13.500Z","etag":null,"topics":["game","java","libgdx","platformer","space-invaders","space-invaders-game"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/JoonasVali.png","metadata":{"files":{"readme":"README.MD","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-01-28T10:43:11.000Z","updated_at":"2025-03-03T20:36:17.000Z","dependencies_parsed_at":"2024-05-27T20:43:43.954Z","dependency_job_id":"21a56af6-f6ec-44f9-b329-e7fc57720b5c","html_url":"https://github.com/JoonasVali/spaceblaster","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoonasVali%2Fspaceblaster","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoonasVali%2Fspaceblaster/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoonasVali%2Fspaceblaster/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JoonasVali%2Fspaceblaster/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/JoonasVali","download_url":"https://codeload.github.com/JoonasVali/spaceblaster/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250464296,"owners_count":21434972,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","java","libgdx","platformer","space-invaders","space-invaders-game"],"created_at":"2024-11-08T21:12:58.107Z","updated_at":"2025-04-23T15:47:54.848Z","avatar_url":"https://github.com/JoonasVali.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"## Introduction: ##\n\nSpaceBlaster is a free, unlicensed game inspired by \"Space Invaders,\" developed in Java. It was created to explore \nand learn more about the LibGDX framework.\n\n![Image 1](https://i.imgur.com/NLSvNB4.jpg)\n![Image 2](https://i.imgur.com/V8vM9rk.jpg)\n\n## Demo Video: ##\nhttps://www.youtube.com/watch?v=hDvjagaqedQ\n\n\n## Contents: ##\nThe game currently features:\n\n* A modest variety of enemy types with easy future expandability\n* A limited selection of weapons obtainable from enemies\n* A movement system inspired by Space Invaders\n* A life and health system\n* Episodes and levels\n* Simple and straightforward level editing through text files\n* Difficulty settings\n* Menus\n* Effects created using the LibGDX particle system\n\nThe game bundles a Java Runtime Image with it on build, meaning the end user doesn't\nneed to have Java installed on their machine, as long as they get the distribution for \nthe correct operating system.\n\n## How to build: ##\nYou need maven and java 12 JDK installed on your machine.\nBuild the game using maven:\n\nFor windows version: `mvn clean package -Pwin`\n\nFor unix/mac version: `mvn clean package -Punix`\n\nThe application will be ready to distribute under {project.folder}/desktop/target/dist\n\n### Building cross-platform ###\nTo build Unix version on Windows, or vice versa, you need to have toolchain configured\non your machine for the target version. https://maven.apache.org/guides/mini/guide-using-toolchains.html \nand the necessary JDK present in your computer.\nSo, when you configure the toolchain you pass the necessary values to maven build with the `dist.jdk` VM argument \n```\n-Ddist.jdk=key1=value1,key2=value2\n```\n\nFor example if I wanted to build Unix distribution on Windows machine : \n```\nmvn clean package -Punix -Ddist.jdk=version=10,vendor=openjdk,platform=linux-x64\n```\n\n### Can you exclude the bundled Java Runtime image? ###\n\nYes, just remove or comment out the `create-runtime-image` execution from pom.xml in spaceblaster-desktop module.\nThen change the `run.sh` and `run.cmd` files under `bin` folder to invoke general `java` instead of java subfolder.\nThis then works without bundled java, assuming computer knows where to find java. In that case you also don't need \nto have toolchains configured and can create cross-platform version of the game on either OS.\n\n## Event system\n\nAs of June 2024, SpaceBlaster includes an event system that allows players to record their gameplay as events saved to \ndisk. These events provide an overview and timeline of the played game.\n\nTo enable the event system:\n\nEdit the `spaceblaster.yaml` file in the root directory of the built game. Set `eventMode` to `true`.\nThis will save the gameplay recordings to the `eventlogs` folder.\n\nThe event system is meant to be used for experimental augmentation by AI.\n\n## LICENSE: ##\n\nThis is free and unencumbered software released into the public domain.\n\nAnyone is free to copy, modify, publish, use, compile, sell, or\ndistribute this software, either in source code form or as a compiled\nbinary, for any purpose, commercial or non-commercial, and by any\nmeans.\n\nIn jurisdictions that recognize copyright laws, the author or authors\nof this software dedicate any and all copyright interest in the\nsoftware to the public domain. We make this dedication for the benefit\nof the public at large and to the detriment of our heirs and\nsuccessors. We intend this dedication to be an overt act of\nrelinquishment in perpetuity of all present and future rights to this\nsoftware under copyright law.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\nIN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR\nOTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,\nARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR\nOTHER DEALINGS IN THE SOFTWARE.\n\nFor more information, please refer to http://unlicense.org","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoonasvali%2Fspaceblaster","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjoonasvali%2Fspaceblaster","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoonasvali%2Fspaceblaster/lists"}