{"id":22383894,"url":"https://github.com/jorbush/grafics_p2","last_synced_at":"2025-07-23T13:07:57.261Z","repository":{"id":235636875,"uuid":"379888374","full_name":"jorbush/grafics_P2","owner":"jorbush","description":null,"archived":false,"fork":false,"pushed_at":"2021-07-01T12:01:50.000Z","size":92309,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-26T20:18:03.706Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jorbush.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2021-06-24T10:34:05.000Z","updated_at":"2024-08-07T07:22:05.000Z","dependencies_parsed_at":"2024-04-24T04:41:02.087Z","dependency_job_id":null,"html_url":"https://github.com/jorbush/grafics_P2","commit_stats":null,"previous_names":["jorbush/grafics_p2_reava","jorbush/grafics_p2"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jorbush%2Fgrafics_P2","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jorbush%2Fgrafics_P2/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jorbush%2Fgrafics_P2/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jorbush%2Fgrafics_P2/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jorbush","download_url":"https://codeload.github.com/jorbush/grafics_P2/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245727761,"owners_count":20662558,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-12-05T01:15:43.337Z","updated_at":"2025-03-26T20:18:12.967Z","avatar_url":"https://github.com/jorbush.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# RenderGPU\nSegona pràctica de GiVD 2020-21\n\n    Aquest és el model base del README.rst que haureu d'omplir com a documentació de la pràctica. De cara a la presentació d'qeust document, si us plau, esborreu les notes i aquest text. \n    \n**Abstract**\n\n*(NOTA: Petit resum del què heu fet, no més de 200 paraules)*\nPas 1: He adaptat la P1 perquè es puguin crear scenes des de fitxer .txt.\n\nPas 2 / Pas 3 : He comprovat que es passen correctament tant el material, com les llums a la GPU.\n\nPas 4 : He adaptat el Bling-Phong de la P1 a l'algorisme de shading de Gouraud i Phong\n\nPas 5 : He implementat la lectura de un fitxer de textura i he indexat cada textura a la cara de l'objecte corresponent.\n\n**Features**\n\n*(NOTA: Quines parts heu desenvolupat i qui ho ha fet de l'equip. Editeu la llista que teniu a continuació afegint darrera de cada punt, la/es persona/es que ha treballat en aquell punt.) *\n\n- Fase 1\n    - Adaptació a la lectura de fitxers de dades\n        - [ Jordi ] Objectes\n        - [ Jordi] Escenes virtuals\n        - [ Jordi] Escenes de dades Reals \n    - Material\n    [Jordi]\n    - Light\n        - [ Jordi ] Puntual\n        - [ Jordi] Direccional\n        - [] Spotlight\n        - [ ] Ambient Global\n    - Shading\n        - [ Jordi] Phong\n        - [ Jordi] Gouraud\n    - Textures\n        - [ Jordi] Textura com material en un objecte\n        - [Jordi] Textura al pla base\n        \n\n- Fase 2 (OPT)\n    - [ ] Toon-shading i èmfasi de siluetes\n    - [ ] Mapping indirecte de textures\n    - [ ] Animacions amb dades temporals\n    - [ ] Normal mapping\n    - [ ] Entorn amb textures\n    - [ ] Reflexions\n    - [ ] Transparencias via objectes.\n    - [ ] Transparencias via environmental mapping.\n\n\n**Extensions**\n\n*(NOTA: Les extensions de la pràctica que heu fet i que no surten a la llista anterior)*\n\nEs troba al pdf \"memoriaJordiBonet.pdf\".\n\n**Memòria**\n\n*(NOTA: Explicació només dels diferents punts que heu desenvolupat i funcionen, detallant les estratègies que heu fet servir)*\n\nEs troba al pdf \"memoriaJordiBonet.pdf\".\n\n**Screenshots**\n\n*(NOTA: Per a cada pas de l'enunciat (del 1 al 6), incloure captures de pantalla de les proves que heu fet per a demostrar la funcionalitat de la vostra pràctica amb explicacions de la seva configuració i com les heu aconseguides)*\n\n*(NOTA2: Breu explicació, si cal, de com replicar els vostres resultats)*\n\nEs troba al pdf \"memoriaJordiBonet.pdf\".\n\n**Additional Information**\n\n*(NOTA: Hores de dedicació i problemes que heu tingut fent la pràctica)*\nEs troba al pdf \"memoriaJordiBonet.pdf\".\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjorbush%2Fgrafics_p2","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjorbush%2Fgrafics_p2","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjorbush%2Fgrafics_p2/lists"}