{"id":13525909,"url":"https://github.com/jordi-star/fmod_gd4","last_synced_at":"2025-04-01T06:30:41.238Z","repository":{"id":64789627,"uuid":"386157688","full_name":"jordi-star/fmod_gd4","owner":"jordi-star","description":"FMOD integration for Godot 4","archived":false,"fork":false,"pushed_at":"2023-12-14T02:26:08.000Z","size":230,"stargazers_count":49,"open_issues_count":0,"forks_count":3,"subscribers_count":4,"default_branch":"main","last_synced_at":"2024-07-09T16:41:23.936Z","etag":null,"topics":["fmod","fmod-api","fmod-studio","gd4","godot","godot-4"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jordi-star.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-07-15T04:04:33.000Z","updated_at":"2024-07-09T16:41:31.490Z","dependencies_parsed_at":"2023-12-14T03:30:54.861Z","dependency_job_id":"cf49bdf0-1708-41e5-9868-8d7674f0e7e0","html_url":"https://github.com/jordi-star/fmod_gd4","commit_stats":null,"previous_names":["jordi-star/fmod_gd4"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jordi-star%2Ffmod_gd4","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jordi-star%2Ffmod_gd4/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jordi-star%2Ffmod_gd4/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jordi-star%2Ffmod_gd4/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jordi-star","download_url":"https://codeload.github.com/jordi-star/fmod_gd4/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246596556,"owners_count":20802844,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["fmod","fmod-api","fmod-studio","gd4","godot","godot-4"],"created_at":"2024-08-01T06:01:23.385Z","updated_at":"2025-04-01T06:30:40.941Z","avatar_url":"https://github.com/jordi-star.png","language":"C++","funding_links":[],"categories":["Modules"],"sub_categories":["3D"],"readme":"# FMOD GD4 - Stable Branch\nGodot 4.2 integration of FMOD. Not feature-complete yet.\n\nThis branch targets the latest stable Godot release (4.2.x) and FMOD 2.02.\n# Installation\n1. Clone `godot` and switch to 4.2:\n\u003e `git clone https://github.com/godotengine/godot`\n\u003e `cd godot \u0026\u0026 git checkout tags/4.2-stable`\n2. Clone `fmod_gd4` into Godot's `modules/` folder.\n\u003e `cd modules \u0026\u0026 git clone https://github.com/summertimejordi/fmod_gd4`\n3. Download [FMOD Engine 2.02+](https://www.fmod.com/download#FMOD%20Engine-select)\n4. Copy FMOD API folders to the `api` folder in the `fmod_gd4` module.\n5. [Compile Godot](https://docs.godotengine.org/en/stable/development/compiling/introduction_to_the_buildsystem.html?highlight=compile)\n\n**Not done yet!**\nYour newly built version of Godot will need to have the following libraries included in the same folder as it.\n\nLocate the libraries by navigating to the `api` folder you copied into the module path.\n\n**You will need:**\n\t\tThe Fmod library located in `core/lib`, and the Fmod Studio library located in `studio/lib`.\n\nYou'll see folders named after the architecture they're designed for. (x86 for 32-Bit, x64 for 64-bit, and arm for Mac Sillicon)\n\n**On Windows:**\n\tCopy `fmod.dll` and `fmodstudio.dll` to your Godot location. FMOD\n\n**On Mac and Linux:**\n\tCopy `libfmod.so` and `libfmodstudio.so` to your Godot location.\n\nIf you'd like to enable debugging/logging for FMOD, copy the FMOD libraries that end with a capital 'L'. These are the ***L***ogging releases of FMOD.\n\n**This process can be confusing. Create an issue for further support!**\n\n# Usage\n* Configure FMOD by visting `Project Settings/Fmod`\n* To add banks to be loaded, navigate to the bank in the FileSystem tab, and enable `Autoload` in the inspector.\n* Create event instances using\n```py\nFmod.create_event_instance(String event_path, bool autoplay, bool oneshot); # Returns FmodEventInstance\n```\n* Or:\n```py\nFmodEventInstance.create(String event_path);\n```\n```py\nFmod.play(String event_path); # Returns FmodEventInstance\n```\n\n# Features:\n- [x] Singleton and Autoinitialization\n- [x] Playing events and loading banks\n- [x] Get VCAs\n- [x] Banks as resources\n- [x] Editor cache of Master.strings to use for FmodEventInstance editor plugin\n- [x] FmodEventInstance editor plugin\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjordi-star%2Ffmod_gd4","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjordi-star%2Ffmod_gd4","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjordi-star%2Ffmod_gd4/lists"}