{"id":16204184,"url":"https://github.com/josephy5/josephy5","last_synced_at":"2026-03-18T18:23:46.963Z","repository":{"id":251454102,"uuid":"837470372","full_name":"Josephy5/Josephy5","owner":"Josephy5","description":null,"archived":false,"fork":false,"pushed_at":"2025-09-18T01:54:06.000Z","size":102,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-09-18T03:41:16.259Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Josephy5.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-08-03T04:40:55.000Z","updated_at":"2025-09-18T01:54:09.000Z","dependencies_parsed_at":"2024-08-05T06:31:02.963Z","dependency_job_id":"a54efa5c-8e6c-4a6f-893b-dcef42ad81fd","html_url":"https://github.com/Josephy5/Josephy5","commit_stats":null,"previous_names":["josephy5/josephy5"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Josephy5/Josephy5","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Josephy5%2FJosephy5","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Josephy5%2FJosephy5/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Josephy5%2FJosephy5/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Josephy5%2FJosephy5/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Josephy5","download_url":"https://codeload.github.com/Josephy5/Josephy5/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Josephy5%2FJosephy5/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28624341,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-21T02:47:06.670Z","status":"ssl_error","status_checked_at":"2026-01-21T02:45:44.886Z","response_time":86,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-10T09:57:00.538Z","updated_at":"2026-01-21T03:01:44.102Z","avatar_url":"https://github.com/Josephy5.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/0f398550-cb65-499c-a1b0-fd026cd84af0\" width=\"100\" alt=\"Normal\" /\u003e\n\u003c/div\u003e\n\n###\n\n\u003ch2 align=\"center\"\u003eHello, I'm Joseph/NotJ0seph\u003c/h2\u003e\n\u003cp align=\"center\"\u003eShader Developer/Tech Artist\u003cbr\u003eSpecialized in Game Development, Media, UI/UX, and Design.\u003cbr\u003e\u003cbr\u003eCurrently learning to make shaders for Unity via HLSL\u0026CG/ShaderLab \u0026 ShaderGraph, and improving Excel skills.\u003c/p\u003e\n\n###\n\n\u003ch2 align=\"center\"\u003eExamples\u003c/h2\u003e\n\n###\n\u003ch4 align=\"center\"\u003e- Please wait a moment for GitHub to load all the images and gifs from the examples below -\u003c/h4\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/6212ba26-641e-497b-ad6a-7d4d3bd9dc0f\" width=\"450\" alt=\"Miyu_Early\"/\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis one is a showcase of various shader effects that I created, including the Kuwahara filter, lens flare, and volumetric light scattering. These effects were developed to enhance graphic fidelity in the Unity game engine and achieve a unique artistic style while ensuring optimal and playable performance. To demonstrate these effects, I used a character model named Miyu from Blue Archive. You can find some of the effect in the repo, PostProcessing-URP.\u003c/p\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/b2ad1856-fa41-4d65-9608-47889f8f23a8\" width=\"450\" alt=\"TechArtToolkit_Preview\"/\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis one is a showcase that features a preview of two animations playing simultaneously: one is uncompressed, and the other is compressed using the Tech Art Toolkit I created for the Unity editor. It demonstrates the minimal loss in animation quality despite the compression, which helps optimize storage space usage. The toolkit offers much more than just animation compression and you can find its repository showcase at TechArtToolkit.\u003c/p\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/646bc29b-e5ef-4673-a8b0-32d91895943d\" width=\"450\" alt=\"Skybox_Early\"/\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis one is a showcase of a custom stylized skybox shader and its UI and adjutsable parameters in Unity's inspector panel. These effects were developed to enhance graphic fidelity in the Unity game engine and achieve a unique artistic style while ensuring optimal and playable performance. The Repo for this is Stylized-Skybox.\u003c/p\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/ee17a28f-8d2b-439c-b850-c393dc160405\" width=\"450\" alt=\"Cross-Hatch\"/\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis one is a showcase of a custom cross hatching shader effect created for Serious Point Games. The effect was designed to give their game a pencil sketch appearance without the need for texture artists or the need to draw or reapply a pencil sketch texture onto the meshes. The repo for this is CrossHatchingEffect-UnityURP\u003c/p\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/4783a647-7a3e-45f1-8196-d1cbabc03004\" width=\"450\" alt=\"transition\"/\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis is a showcase of a Transition shader effect created for Serious Point Games. This effect was designed to reduce workload related to cinematic transitions for the game, making it easier and more intuitive to implement simple transitions. The repo for this is Transition-Post-Processing.\u003c/p\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/c283213e-a2e1-4544-a230-91b8c30db6be\" width=\"450\" alt=\"volumetric light scattering\"\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis is a showcase of a volumetric light scattering shader effect created for Serious Point Games. The effect was designed to replicate the visuals of godrays being rendered and projected in real-time from the sun. \nIt utilizes a ray marching technique to calculate light scattering and applies a Gaussian blur to blend the godrays, all while ensuring optimized and playable performance in-game. The repo for this is VolumetricLightScattering-UnityURP.\u003c/p\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/a0ae9d54-8009-4471-8f0c-5b6f11c8b7fe\" width=\"450\" alt=\"eye opening\"\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis is a showcase of a custom eye opening shader effect created for Serious Point Games. This effect was created to that simulates the look of eyes opening and closing to the camera screen in a subtle and semi-realistic manner. The repo for this is EyeOpeningEffect-UnityURP.\u003c/p\u003e\n\u003cbr\u003e\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/user-attachments/assets/47c901e4-3478-4e8d-96be-228a8f614934\" width=\"450\" alt=\"fog\"\u003e\n\u003c/div\u003e\n\u003cp align=\"center\"\u003eThis is a showcase of a custom stylized fog shader effect created for Serious Point Games. This effect was designed to replicate the gradient based fog system used in the game, Firewatch. The repo for this is StylizedGradient-Fog-UnityURP.\u003c/p\u003e\n\n###\n\n\u003ch2 align=\"center\"\u003eExperienced with...\u003c/h2\u003e\n\n###\n\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"https://skillicons.dev/icons?i=ae\" height=\"30\" alt=\"adobeaftereffects logo\"  /\u003e\n  \u003cimg width=\"12\" /\u003e\n  \u003cimg src=\"https://skillicons.dev/icons?i=au\" height=\"30\" alt=\"adobeaudition logo\"  /\u003e\n  \u003cimg width=\"12\" /\u003e\n  \u003cimg src=\"https://skillicons.dev/icons?i=ai\" height=\"30\" alt=\"adobeillustrator logo\"  /\u003e\n  \u003cimg width=\"12\" /\u003e\n  \u003cimg src=\"https://skillicons.dev/icons?i=ps\" height=\"30\" alt=\"adobephotoshop logo\"  /\u003e\n  \u003cimg width=\"12\" /\u003e\n  \u003cimg src=\"https://skillicons.dev/icons?i=pr\" height=\"30\" alt=\"adobepremierepro logo\"  /\u003e\n  \u003cimg width=\"12\" /\u003e\n  \u003cimg src=\"https://cdn.simpleicons.org/unity/FFFFFF\" height=\"30\" alt=\"unity logo\"  /\u003e\n  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