{"id":19041751,"url":"https://github.com/joshcamas/unity-mesh-triangulator","last_synced_at":"2026-03-06T16:03:06.495Z","repository":{"id":116159437,"uuid":"180654531","full_name":"joshcamas/unity-mesh-triangulator","owner":"joshcamas","description":"A modified version of alexmuab's unity-mesh-triangulator","archived":false,"fork":false,"pushed_at":"2019-04-14T20:49:42.000Z","size":11,"stargazers_count":15,"open_issues_count":0,"forks_count":4,"subscribers_count":0,"default_branch":"master","last_synced_at":"2025-07-29T08:57:52.398Z","etag":null,"topics":["mesh","physics","unity3d","visual"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/joshcamas.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2019-04-10T19:58:43.000Z","updated_at":"2023-11-28T22:23:00.000Z","dependencies_parsed_at":"2023-05-01T06:49:13.925Z","dependency_job_id":null,"html_url":"https://github.com/joshcamas/unity-mesh-triangulator","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/joshcamas/unity-mesh-triangulator","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/joshcamas%2Funity-mesh-triangulator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/joshcamas%2Funity-mesh-triangulator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/joshcamas%2Funity-mesh-triangulator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/joshcamas%2Funity-mesh-triangulator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/joshcamas","download_url":"https://codeload.github.com/joshcamas/unity-mesh-triangulator/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/joshcamas%2Funity-mesh-triangulator/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30184884,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-06T14:42:24.748Z","status":"ssl_error","status_checked_at":"2026-03-06T14:42:14.925Z","response_time":250,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["mesh","physics","unity3d","visual"],"created_at":"2024-11-08T22:31:29.547Z","updated_at":"2026-03-06T16:03:06.480Z","avatar_url":"https://github.com/joshcamas.png","language":"C#","funding_links":[],"categories":["Game Development"],"sub_categories":["Unity Engine: Resources"],"readme":"# unity-mesh-triangulator\nA modified version of [alexmuab's unity-mesh-triangulator](https://github.com/alexmuab/unity-mesh-triangulator).\n\n![example](https://github.com/alexmuab/unity-mesh-triangulator/blob/master/MeshTriangulator.gif)\n\n### Usage\n```c#\n//Simplest way: finds attached MeshFilter and MeshRenderer\nMeshTriangulator.Triangulate(transform);\n\n//More controlled way\nMeshTriangulator.Triangulate(transform,meshFilter,meshRenderer);\n\n//You can also specify the force and lifetime applied to the generated triangles \nMeshTriangulator.Triangulate(transform,100,3)\nMeshTriangulator.Triangulate(transform,meshFilter,meshRenderer,100,3)\n```\n\n## Todo\n\n* Add function to triangulate based on a Mesh and Materials instead of components\n* More options, such as controlling whether the triangles use collision\n* Adding a mode that doesn't use unity physics, possibly particles of some sort?\n* Possibly dropping this in favor of using a shader instead\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoshcamas%2Funity-mesh-triangulator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjoshcamas%2Funity-mesh-triangulator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjoshcamas%2Funity-mesh-triangulator/lists"}