{"id":23118746,"url":"https://github.com/jpbruyere/vke.net","last_synced_at":"2025-08-16T23:31:46.276Z","repository":{"id":45534783,"uuid":"218207890","full_name":"jpbruyere/vke.net","owner":"jpbruyere","description":"Vulkan .net 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align=\"center\"\u003e\n    vke.net\n    \u003cbr\u003e\n    Vulkan Engine for .NET\n    \u003cbr\u003e\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://www.nuget.org/packages/vke\"\u003e\u003cimg src=\"https://buildstats.info/nuget/vke\"\u003e\u003c/a\u003e\n  \u003ca href=\"https://travis-ci.org/jpbruyere/vke.net\"\u003e\n      \u003cimg src=\"https://img.shields.io/travis/jpbruyere/vke.net.svg?\u0026logo=travis\u0026logoColor=white\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://ci.appveyor.com/project/jpbruyere/vke-net\"\u003e\n\t\u003cimg src=\"https://img.shields.io/appveyor/ci/jpbruyere/vke-net?label=Windows\u0026logo=appveyor\u0026logoColor=lightgrey\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://www.paypal.me/GrandTetraSoftware\"\u003e\n    \u003cimg src=\"https://img.shields.io/badge/Donate-PayPal-green.svg\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://gitter.im/CSharpRapidOpenWidgets?utm_source=badge\u0026utm_medium=badge\u0026utm_campaign=pr-badge\u0026utm_content=badge\"\u003e\n    \u003cimg src=\"https://badges.gitter.im/CSharpRapidOpenWidgets.svg\"\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\u003c/h1\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://github.com/jpbruyere/vke.net/blob/master/samples/pbr/screenshot.png\"\u003e\n    \u003ckbd\u003e\u003cimg src=\"https://raw.githubusercontent.com/jpbruyere/vke.net/master/samples/pbr/screenshot.png\" height=\"300\"\u003e\u003c/kbd\u003e\n  \u003c/a\u003e\n   \u003cbr\u003eadaptation of the gltf PBR sample from Sacha Willems\u003c/br\u003e\n\u003c/p\u003e\n\n# Presentation\n`vke.net` (_vulkan engine for .net_) is a vulkan abstraction layer writen in **c#** composed of high level classes encapsulating [vulkan](https://www.khronos.org/vulkan/) objects and commands with `IDispose` model and **reference counting**.\n\n`vke.net` use autogenerated [vk.net](https://github.com/jpbruyere/vk.net) library for low level binding to vulkan and [GLFW](https://www.glfw.org/) handles the default windowing system.\n\n`vke.net` aims to provide a simple api for all common vulkan tasks, ideal to quickly prototype vulkan applications, but fits also the needs to build complete application or game.\n\nTo see `vke.net` in action check [vkChess.net](https://github.com/jpbruyere/vkChess.net), and to start a vulkan application with an integrated [GUI](https://github.com/jpbruyere/Crow), start with [VkCrowWindow](https://github.com/jpbruyere/VkCrowWindow).\n\nUse the `download_datas.sh` script for downloading sample's datas.\n\nvke is in beta development stage.\n\n# Requirements\n- [GLFW](https://www.glfw.org/) if you use the `VkWindow` class.\n- [Vulkan Sdk](https://www.lunarg.com/vulkan-sdk/), **glslc** has to be in the path.\n- on linux, dlib is required.\n\n# Building\n\nSPirVTasks is an addon to the net build system to allow compilation of shaders during msbuild process. It has to be built first:\n\n```\ndotnet build /p:Configuration=ReleaseSpirVTasks\n```\n\nThen normal compilation:\n```\ndotnet build\n```\n\n\n`vke.net` supports `netcoreapp3.1`.\n\n# Tutorials\n\n|                    Title                     |                    Screen shots                    |\n| :------------------------------------------: | :------------------------------------------------: |\n| [ClearScreen](samples/ClearScreen/README.md) | ![screenshot](samples/screenShots/ClearScreen.png) |\n|    [Triangle](samples/Triangle/README.md)    |  ![screenshot](samples/screenShots/Triangle.png)   |\n|    [Textured](samples/Textured/README.md)    |  ![screenshot](samples/screenShots/Textured.png)   |\n\n# Contributing\n\nSee the [contribution guide](https://github.com/jpbruyere/vke.net/blob/master/CONTRIBUTING.md) for more information.\n\nJoin us on [gitter](https://gitter.im/CSharpRapidOpenWidgets) for any question.\n\n# Features\n\n- physicaly based rendering, direct and deferred\n- glTF 2.0\n- ktx image loading.\n- Memory pools\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjpbruyere%2Fvke.net","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjpbruyere%2Fvke.net","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjpbruyere%2Fvke.net/lists"}