{"id":42892485,"url":"https://github.com/jscott/vivegrip","last_synced_at":"2026-01-30T15:00:17.965Z","repository":{"id":76867692,"uuid":"57185340","full_name":"JScott/ViveGrip","owner":"JScott","description":"Physics-based grabbing for SteamVR development in Unity.","archived":false,"fork":false,"pushed_at":"2020-08-28T18:07:25.000Z","size":87437,"stargazers_count":157,"open_issues_count":5,"forks_count":34,"subscribers_count":22,"default_branch":"master","last_synced_at":"2025-03-29T05:33:24.041Z","etag":null,"topics":["htc-vive","physics","unity","virtual-reality","vive-grip","vr"],"latest_commit_sha":null,"homepage":"https://vivegrip.com/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/JScott.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2016-04-27T05:15:15.000Z","updated_at":"2024-11-06T20:43:56.000Z","dependencies_parsed_at":"2023-04-14T07:07:11.582Z","dependency_job_id":null,"html_url":"https://github.com/JScott/ViveGrip","commit_stats":null,"previous_names":[],"tags_count":22,"template":false,"template_full_name":null,"purl":"pkg:github/JScott/ViveGrip","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JScott%2FViveGrip","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JScott%2FViveGrip/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JScott%2FViveGrip/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JScott%2FViveGrip/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/JScott","download_url":"https://codeload.github.com/JScott/ViveGrip/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JScott%2FViveGrip/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28914895,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-30T12:13:43.263Z","status":"ssl_error","status_checked_at":"2026-01-30T12:13:22.389Z","response_time":66,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["htc-vive","physics","unity","virtual-reality","vive-grip","vr"],"created_at":"2026-01-30T15:00:17.730Z","updated_at":"2026-01-30T15:00:17.935Z","avatar_url":"https://github.com/JScott.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Vive Grip\n\nVive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more.\n\nSee the [package directory](Assets/ViveGrip) for package details, quick start instructions, and tutorials.\n\nSee the [examples directory](Assets/ViveGrip/Examples) for example usage and scenes.\n\nSee the [API doc](Assets/ViveGrip/API.md) for the code tools summarized.\n\nSee the [Releases directory](Releases) for unitypackage files.\n\n## Why use Vive Grip?\n\n- Fully supports Unity's physics systems for realistic interactions\n- [Intuitive set up with plenty of configurable Inspector options](https://www.youtube.com/watch?v=NyKWBeC_pSI)\n- Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more\n- Extensive plugin system to do custom logic on interactions and grab events\n- Joyful experience for both devs and players\n\n## [Support](http://u3d.as/t55)\n\nIf you like Vive Grip and want to show your support, [please check out the Asset Store page](http://u3d.as/t55). It's an easy way to show your appreciation and get stable updates with Asset Store integration. I also love it when you leave a rating or review because it helps other people find the project.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjscott%2Fvivegrip","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjscott%2Fvivegrip","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjscott%2Fvivegrip/lists"}