{"id":15724504,"url":"https://github.com/jshrake/lexov","last_synced_at":"2025-06-14T11:39:32.902Z","repository":{"id":11039197,"uuid":"13373953","full_name":"jshrake/lexov","owner":"jshrake","description":"Rendering engine for procedurally generated voxel terrains","archived":false,"fork":false,"pushed_at":"2014-05-13T04:50:13.000Z","size":1100,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-31T01:14:42.495Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jshrake.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2013-10-07T02:57:09.000Z","updated_at":"2016-11-02T12:28:29.000Z","dependencies_parsed_at":"2022-09-07T02:10:41.200Z","dependency_job_id":null,"html_url":"https://github.com/jshrake/lexov","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/jshrake/lexov","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jshrake%2Flexov","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jshrake%2Flexov/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jshrake%2Flexov/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jshrake%2Flexov/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jshrake","download_url":"https://codeload.github.com/jshrake/lexov/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jshrake%2Flexov/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":259810679,"owners_count":22915129,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-03T22:16:53.494Z","updated_at":"2025-06-14T11:39:32.858Z","avatar_url":"https://github.com/jshrake.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"#lexov\n\nlexov is a project to learn about rendering procedurally generated voxel terrains with C++11 and modern OpenGL.\n\nHere are some images of the engine rendering the procedurally generated floating rock from [this wonderful codeflow article](http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/). I've modified the algorithm for generating the rock to distribute the terrain an arbitrary number of chunks.\n\n![Imgur](http://i.imgur.com/6EWs3PX.png)\n\n![Imgur](http://i.imgur.com/FItlAW9.png)\n\n![Imgur](http://i.imgur.com/CkhbPPS.png)\n\nHave some pyramids!\n\n![Imgur](http://i.imgur.com/zuexSuB.png)\n\n![Imgur](http://i.imgur.com/Im8vQpC.png)\n\n![Imgur](http://i.imgur.com/KjWpMJC.png)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjshrake%2Flexov","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjshrake%2Flexov","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjshrake%2Flexov/lists"}