{"id":26656168,"url":"https://github.com/ka-iden/hyper","last_synced_at":"2025-08-10T22:17:08.735Z","repository":{"id":218198892,"uuid":"745826167","full_name":"ka-iden/hyper","owner":"ka-iden","description":"Mini Vulkan Engine for testing","archived":false,"fork":false,"pushed_at":"2025-05-06T06:49:29.000Z","size":49886,"stargazers_count":1,"open_issues_count":1,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-13T15:49:02.792Z","etag":null,"topics":["cpp","vulkan"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ka-iden.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2024-01-20T09:00:44.000Z","updated_at":"2025-05-28T18:48:25.000Z","dependencies_parsed_at":"2024-02-04T14:30:28.128Z","dependency_job_id":"6296cfcd-209f-4fdc-9b54-73cc91107f8a","html_url":"https://github.com/ka-iden/hyper","commit_stats":null,"previous_names":["fl2mex/hyper","ka-iden/hyper"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/ka-iden/hyper","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ka-iden%2Fhyper","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ka-iden%2Fhyper/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ka-iden%2Fhyper/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ka-iden%2Fhyper/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ka-iden","download_url":"https://codeload.github.com/ka-iden/hyper/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ka-iden%2Fhyper/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":269795192,"owners_count":24476970,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-10T02:00:08.965Z","response_time":71,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","vulkan"],"created_at":"2025-03-25T07:14:54.315Z","updated_at":"2025-08-10T22:17:08.715Z","avatar_url":"https://github.com/ka-iden.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# hyper\n\nMaking myself a little Vulkan Engine using C++.  \nI named it hyper because I want to make a fast-ish engine (probably not how it'll turn out haha).\n\n## Progress\n\nI want to completely understand how the whole vulkan graphics pipeline works, so I will not be using any tools such as [vk-bootstrap].  \n\n| \u003cul\u003e\u003cli\u003e- [ ] Vulkan Initialisation    | \u003cul\u003e\u003cli\u003e- [ ] The Interesting Stuff    | \u003cul\u003e\u003cli\u003e- [ ] Extras                    |\n|----------------------------------------|----------------------------------------|-----------------------------------------|\n| \u003cul\u003e\u003cli\u003e- [x] Window Creation          | \u003cul\u003e\u003cli\u003e- [x] ShaderEXT Creation       | \u003cul\u003e\u003cli\u003e- [ ] Deferred Rendering        |\n| \u003cul\u003e\u003cli\u003e- [x] Instance Creation        | \u003cul\u003e\u003cli\u003e- [x] Eradication of Pipelines | \u003cul\u003e\u003cli\u003e- [ ] Asset System              |\n| \u003cul\u003e\u003cli\u003e- [x] Extension Setup          | \u003cul\u003e\u003cli\u003e- [x] Buffer Class             | \u003cul\u003e\u003cli\u003e- [ ] Multiple Shader Setup     |\n| \u003cul\u003e\u003cli\u003e- [x] Device Handling          | \u003cul\u003e\u003cli\u003e- [x] Image Class              | \u003cul\u003e\u003cli\u003e- [ ] Post-Processing           |\n| \u003cul\u003e\u003cli\u003e- [x] Queues                   | \u003cul\u003e\u003cli\u003e- [ ] Mesh Class               | \u003cul\u003e\u003cli\u003e- [ ] Material System           |\n| \u003cul\u003e\u003cli\u003e- [x] Swapchain                | \u003cul\u003e\u003cli\u003e- [ ] Compute Shaders          | \u003cul\u003e\u003cli\u003e- [ ] Raytracing (maybe)        |\n| \u003cul\u003e\u003cli\u003e- [x] Buffers                  | \u003cul\u003e\u003cli\u003e- [x] ImGUI Implementation     | \u003cul\u003e\u003cli\u003e- [ ] Meshlet Rendering (maybe) |\n| \u003cul\u003e\u003cli\u003e- [x] Textures                 | \u003cul\u003e\u003cli\u003e- [ ] Instancing               ||\n| \u003cul\u003e\u003cli\u003e- [ ] GLTF Loading             | \u003cul\u003e\u003cli\u003e- [ ] Multithreading           ||\n|                                        | \u003cul\u003e\u003cli\u003e- [ ] Mipmaps                  ||\n\n## Building\n\nYou can build this on Windows using the included Visual Studio 2022 solution.  \nI plan to one day use [CMake] or [Premake], but until then, VS2022 FTW  \nBuilds may be found [here] sometimes, but I probably won't upload them too often until I am way later in development.\n\n## Tools\n\n- [GLFW] for window creation\n- [Vulkan-Hpp] as a C++ wrapper for the vulkan API\n- [stb_image] from stb for image loading\n- [VulkanMemoryAllocator] for memory management\n- [ImGui] for a simple GUI\n\n## Learning Resources\n\n- [Vulkan Tutorial] for in-depth Vulkan setup\n- [Vulkan Guide] for a more high-level look into Vulkan\n- [Vulkan Registry] for API usage/spec\n  - [VkResult spec] - Good to remember/check when finding errors\n- [Vulkan Docs] for more API use/spec\n  - [VK_EXT_shader_object tutorial] - Good, but only a 11% implementation rate on gpus\n- [VMA Docs]  for API use/spec for VulkanMemoryAllocator\n- [GIGD Vulkan Project] for a more in-depth look into Vulkan\n- [Sascha Willems' Vulkan Examples] for examples of specific Vulkan features\n- [Vulkan Minimal Example] for an example of unique handles\n- [VK_KHR_dynamic_rendering tutorial] - Used this extension early on, good stuff\n- [Buffer device addersses in Vulkan and VMA] - Another good extension\n- [Managing bindless descriptors in Vulkan] - Not used yet\n\n## Licenses\n\nThis project is licensed under the [MIT License].  \nGLFW is licensed under the [zlib/libpng][vendor/GLFW] license, and the license file is in [here][vendor/GLFW].  \nstb_image is both in the public domain ([Unlicense]) and underneath the [MIT License]. Their custom license file is found [here][vendor/stb].  \nImGui is licensed under the [MIT License][vendor/imgui].  \nVulkan-Hpp is licensed under the [Apache License 2.0].  \nVulkanMemoryAllocator is licensed under the [MIT License].  \ntinyobjloader is licensed under the [MIT License][vendor/tinyobjloader], and the license file is in [here][vendor/tinyobjloader].\n\n[vk-bootstrap]: https://github.com/charles-lunarg/vk-bootstrap/\n[CMake]: https://cmake.org/\n[Premake]: https://premake.github.io/\n[here]: https://github.com/fl2mex/hyper/releases/\n\n[GLFW]: https://github.com/glfw/glfw/\n[Vulkan-Hpp]: https://github.com/KhronosGroup/Vulkan-Hpp/\n[stb_image]: https://github.com/nothings/stb/blob/master/stb_image.h\n[VulkanMemoryAllocator]: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator\n[ImGui]: https://github.com/ocornut/imgui\n\n[Vulkan Tutorial]: https://vulkan-tutorial.com/\n[Vulkan Guide]: https://vkguide.dev/\n[Vulkan Registry]: https://registry.khronos.org/vulkan/specs/latest/registry.html\n[Vulkan Docs]: https://docs.vulkan.org/spec/latest/\n[VMA Docs]: https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html\n[GIGD Vulkan Project]: https://github.com/amengede/getIntoGameDev/tree/main/vulkan\n[Sascha Willems' Vulkan Examples]: https://github.com/SaschaWillems/Vulkan\n[Vulkan Minimal Example]: https://github.com/dokipen3d/vulkanHppMinimalExample\n\n[MIT License]: https://opensource.org/license/MIT\n[Unlicense]: https://unlicense.org/#the-unlicense\n[Apache License 2.0]: https://www.apache.org/licenses/LICENSE-2.0\n[vendor/GLFW]: vendor/GLFW/LICENSE.md\n[vendor/stb]: vendor/stb/LICENSE.txt\n[vendor/imgui]: vendor/imgui/LICENSE.txt\n[vendor/tinyobjloader]: vendor/tinyobjloader/LICENSE\n\n[VkResult spec]: https://registry.khronos.org/vulkan/specs/latest/man/html/VkResult.html\n[VK_KHR_dynamic_rendering tutorial]: https://lesleylai.info/en/vk-khr-dynamic-rendering/\n[VK_EXT_shader_object tutorial]: https://docs.vulkan.org/samples/latest/samples/extensions/shader_object/README.html\n[Managing bindless descriptors in Vulkan]: https://dev.to/gasim/implementing-bindless-design-in-vulkan-34no\n[Buffer device addersses in Vulkan and VMA]: https://dev.to/gasim/buffer-device-addresses-in-vulkan-and-vma-7ne\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fka-iden%2Fhyper","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fka-iden%2Fhyper","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fka-iden%2Fhyper/lists"}