{"id":25052346,"url":"https://github.com/kanemcgrath/customgamesmod","last_synced_at":"2026-05-19T04:06:26.630Z","repository":{"id":166110637,"uuid":"207884139","full_name":"KaneMcGrath/CustomGamesMod","owner":"KaneMcGrath","description":"A mod for the Attack On Titan Tribute Game ","archived":false,"fork":false,"pushed_at":"2022-10-16T05:42:28.000Z","size":3510,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-31T06:16:31.686Z","etag":null,"topics":["aottg","attack-on-titan","csharp","mod","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/KaneMcGrath.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-09-11T18:52:13.000Z","updated_at":"2025-02-14T06:40:48.000Z","dependencies_parsed_at":null,"dependency_job_id":"cab591e7-6023-49e8-9e3a-7dfa903554c4","html_url":"https://github.com/KaneMcGrath/CustomGamesMod","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/KaneMcGrath/CustomGamesMod","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KaneMcGrath%2FCustomGamesMod","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KaneMcGrath%2FCustomGamesMod/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KaneMcGrath%2FCustomGamesMod/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KaneMcGrath%2FCustomGamesMod/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/KaneMcGrath","download_url":"https://codeload.github.com/KaneMcGrath/CustomGamesMod/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KaneMcGrath%2FCustomGamesMod/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":267978071,"owners_count":24175248,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-07-31T02:00:08.723Z","response_time":66,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["aottg","attack-on-titan","csharp","mod","unity3d"],"created_at":"2025-02-06T10:29:18.994Z","updated_at":"2026-05-19T04:06:21.581Z","avatar_url":"https://github.com/KaneMcGrath.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"\n# Custom Games Mod 2\n\nA mod for the Attack On Titan Tribute Game.  \nCreated by Avisite.\n\n[Download Latest Version](https://github.com/KaneMcGrath/CustomGamesMod/releases/download/v1.1/CustomGamesMod2.zip)\n\nFollow updates and future mod releases on the Custom Games Mod Discord server\n\nhttps://discord.gg/BgaBuhT\n\n# Overview\nThe Custom Games Mod is a mod for the game Attack on Titan Tribute Game that focuses on \"Server Side\" Improvements to the game.  \nThis means using the games functions in ways that were not intended, in order to create new experiences for anybody playing the game.  \nThis mod currently aims at compatibility  with the RC Mod and mods that are based on it.  But because some of the ways this mod \nworks are really some weird hacks, some mods may handle this mod differently, or not work at all.\n\nThis mod is built on an old version of the RC mod, and is missing some newer features and improvements.  \nBut it should still be compatible with the 11/22/2021 update.  \nIll try to update this mod to the latest version of the RC mod later on.\nThis mod is still in development, and has many bugs.\n\nThe Custom Games Mod currently has two major features\n\n### Custom Level Manager\nA new level manager that allows loading custom levels on any map.  \nAdd objects and structures to The City, The Forest, or even Outside the Walls.\nMaps are saved as files, and you can select from a list of saved maps when starting a game.\n\n### Soccer\n\nA custom gamemode that implements a working soccer game.  \nInspired by Rocket League, two teams compete to score points by hitting the ball into the enemy teams goal.\nIncludes options to disable hooks and to change the physics properties of the ball.\nAs well as a team manager UI to help manually assign and balance teams.\n\n# Custom Level Manager\nWith the CG Custom Level Manager you can load custom levels on any map and add unique structures or features to them.  \nyou can even disable the map bounds and extend some maps beyond their borders (Doesn't really work on Outside The Walls)  \nspawners and respawn points dont work.\n\nIn the Custom Map tab click on \"CGCustom Level Manager\".  \nCheck the \"Enable CG Level Manager\" checkbox, then select a map below.  You can preview the map before loading it.\nHit \"Restart and Apply\" to load the map.\n\nSome small improvements to the level editor have been made, most importantly the ability to load any map you want.\nAs well as being able to save maps to a file.  Maps are stored in the \"levels\" folder.\n# Soccer\n\n***Soccer is counterintuitively not compatible with the CG Level Manager, make sure to load the map the normal way***\n\nThis custom gamemode adds a fully functioning soccer game.  \nInspired by Rocket League, two teams compete to score points by hitting the ball into the enemy teams goal.\n\nthe ball is a cannonball that will bounce off of players that hit it.  \nBecause it is small and hard to see, there is a bomb that floats above it at a fixed height.  \nIt will also appear as a titan on the minimap.\n\nbecause all of the physics are being calculated by the host, there is a significant delay to other players.  \nto help compensate for this, all players have a large hitbox.  The hitbox is like a rounded cube that points towards\nyour velocity vector.  So even if you are a bit off, the ball will still go straight when you hit it.\n\n## Game Settings\n```\n[ Start Gamemode ]\n this button enables the mod functions and starts the game.\n[ Reset Score ]\n This will reset the score to 0 for both teams and start a new game.\n[ Restart Game ]\n Will start a new game without affecting the score.\n\n______Ball Properties______\n\nRadius:\t\t\t\t        Size of the hitbox around players.\nMax Speed:\t\t\t\tThe maximum speed the ball can travel.\nForce Multiplier:\t\t\tthe amount of force the ball will have when it hits a player.  Multiplied by the players velocity\nFriction:\t\t\t\tChanges the friction component of the balls PhysicMaterial.  Will make long shots harder.\nBounciness:\t\t\t\tChanges the bounciness component of the balls PhysicMaterial.  Will make the ball bounce higher.\n\n______Game Properties______\n\n[ Reset Ball ]\t\t\t\tMoves the ball back to the center.  Useful if the ball gets stuck.\n[ Manage Teams ]\t\t\tBrings up the team manager window.  Used to manually assign teams.\n[x] Send Welcome Message\t\tSends a message to players when they join the game.  You can edit the message in CGConfig\\JoinMessage.txt\nGoal Explosion Force:\t\t\tHow much force to apply to the player when the ball hits the goal.\nTitan Height:\t\t\t\tControls the height of the titan used for the minimap.  Keep him below the map.\nBomb Height:\t\t\t\tControls the height of the Bomb used to indicate the balls position.\n[x] Disallow Hooks\t\t\tWill kill players when they try to fire hooks.  Slows down the pace of the game.\n\n[ Apply ]\t\t\t\tHit this button to apply any changes.\n```\nAll settings for this mod are stored in CGConfig\\Settings.txt and are saved and loaded with the Save and Load Buttons in the pause menu\n## Custom Maps\nThe provided Map SoccerField.txt is pretty good, but you are welcome to make your own map.  \nTo be able to work with this mod you need to include regions with the same name\n - \"GoalBlue\"\t\t\tGoal on the cyan side of the map.\n - \"GoalRed\"\t\t\tGoal on the Magenta side of the map.\n - \"BallSpawn\"\t\t\tWhere the ball spawns and is reset to.\n - \"CyanGas\"\t\t\tWhen a black flare is fired while a player is still, they will be teleported here.\n - \"MagentaGas\"\t\tWhen a black flare is fired while a player is still, they will be teleported here.\n\n\n# Source Code\n\nThis mod is open source and you are welcome to include or improve any parts of it in your own mods.\nAs long as credit is given.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkanemcgrath%2Fcustomgamesmod","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkanemcgrath%2Fcustomgamesmod","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkanemcgrath%2Fcustomgamesmod/lists"}