{"id":18030149,"url":"https://github.com/karimnaaji/hdreffects","last_synced_at":"2025-03-27T03:31:18.144Z","repository":{"id":15573638,"uuid":"18309104","full_name":"karimnaaji/hdreffects","owner":"karimnaaji","description":"High dynamic range rendering, with lens flare approximation and bloom","archived":false,"fork":false,"pushed_at":"2023-12-27T04:55:32.000Z","size":35253,"stargazers_count":76,"open_issues_count":0,"forks_count":10,"subscribers_count":8,"default_branch":"master","last_synced_at":"2025-03-23T01:12:06.159Z","etag":null,"topics":["computer-graphics","cpp","glsl","opengl","shaders"],"latest_commit_sha":null,"homepage":"http://karim.naaji.fr/high_dynamic_range_effects.html","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/karimnaaji.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2014-03-31T21:45:02.000Z","updated_at":"2024-12-21T07:04:59.000Z","dependencies_parsed_at":"2024-10-30T09:13:37.065Z","dependency_job_id":"d3e64267-4c30-421a-8c3d-205c07f43991","html_url":"https://github.com/karimnaaji/hdreffects","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karimnaaji%2Fhdreffects","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karimnaaji%2Fhdreffects/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karimnaaji%2Fhdreffects/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karimnaaji%2Fhdreffects/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/karimnaaji","download_url":"https://codeload.github.com/karimnaaji/hdreffects/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245778703,"owners_count":20670682,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["computer-graphics","cpp","glsl","opengl","shaders"],"created_at":"2024-10-30T09:13:26.324Z","updated_at":"2025-03-27T03:31:18.138Z","avatar_url":"https://github.com/karimnaaji.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"high dynamic range effects\n==========================\n\ndependencies\n------------\n\nThis project uses cmake, glfw, and rgbe (library developed by Greg Ward), it has been developed using OpenGL 3.2 and GLSL 1.5.\n\n#### mac osx\n\nDownload and install [CMake](http://www.cmake.org/cmake/resources/software.html)\nif you don't already have it. \nTo simplify installation you may use [Homebrew](http://brew.sh):\n\n```bash\nbrew install cmake\n```\n\n#### linux (ubuntu)\n\n```bash\nsudo apt-get install cmake\n```\n\nbuild and run\n-------------\n\n```bash\ncd build\ncmake .. \u0026\u0026 make\n./hdr.out\n```\n\nusage\n-----\n\nWhile running, use the following keys to move around and modify render parameters:\n\n* mouse : look around\n* Z : move forward\n* S : move backward\n* D : move right\n* Q : move left\n* B : activate/desactivate bloom effect\n* T : activate/desactivate tone mapping effect\n* L : activate/desactivate lens flare effect\n* R : activate/desactivate cubic lens distortion\n* X : activate/desactivate noise added to the bloom effect\n* N : increase bright threshold associated to both lens flare and bloom effect\n* J : decrease bright threshold\n* V : increase bloom factor\n* G : decrease bloom factor\n* C : increase the number of blur pass associated to the bloom effect\n* F : decrease the number of blur pass associated to the bloom effect\n\nresults\n-------\n\n![example](http://karim.naaji.fr/images/lens_flare_low.gif)\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkarimnaaji%2Fhdreffects","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkarimnaaji%2Fhdreffects","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkarimnaaji%2Fhdreffects/lists"}