{"id":19484158,"url":"https://github.com/karusb/2dca-cuda","last_synced_at":"2026-04-12T22:02:43.804Z","repository":{"id":129859185,"uuid":"93207195","full_name":"karusb/2DCA-CUDA","owner":"karusb","description":"2 Dimensional Cellular Automata Visualisation (Game of Life)","archived":false,"fork":false,"pushed_at":"2022-02-27T22:08:52.000Z","size":2304,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-02-25T17:48:06.822Z","etag":null,"topics":["algorithm-flowchart","cellular-automata","cuda","game","game-of-life","glut","visual-studio"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/karusb.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-06-02T22:05:29.000Z","updated_at":"2022-02-27T22:08:55.000Z","dependencies_parsed_at":"2023-03-13T11:19:15.275Z","dependency_job_id":null,"html_url":"https://github.com/karusb/2DCA-CUDA","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/karusb/2DCA-CUDA","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karusb%2F2DCA-CUDA","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karusb%2F2DCA-CUDA/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karusb%2F2DCA-CUDA/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karusb%2F2DCA-CUDA/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/karusb","download_url":"https://codeload.github.com/karusb/2DCA-CUDA/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/karusb%2F2DCA-CUDA/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":285146347,"owners_count":27122372,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-11-18T02:00:05.759Z","response_time":61,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["algorithm-flowchart","cellular-automata","cuda","game","game-of-life","glut","visual-studio"],"created_at":"2024-11-10T20:19:37.895Z","updated_at":"2025-11-18T22:04:54.356Z","avatar_url":"https://github.com/karusb.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 2D Cellular Automata Based on Conway's Game of Life Visualised Using CUDA \u0026 OpenGL Interoperability\n- Colour Enhancements\n- Zoom in,zoom out options\n- Move around the world using mouse\n- Play god, kill or spawn cells.\n- See this post for more: https://steemit.com/life/@bazmus/what-is-cellular-automata-playing-god-in-the-world-you-create-steemit-special\n# Compiling and Running\n- Clone this project in to visual studio and open the solution\n- Copy all the contents in the GL directory to your Windows\\system32 or/and Windows\\sysWOW64 directories.\n- After importing to visual studio, right click on the project selecto properties then choose linker to add a dependency. Please change the \"Additional Library Directories\" pointing GL directory to your GL directory. Otherwise the program won't compile. \n- Set your world parameters before compiling by changing PanelH and PanelW. Default is 500x500 with 500 generations.\n- Compile and run \n\nLow end devices may not support tcompstart for worlds larger than 500x500 meaning that the framerate will be significantly low\n# Algorithm Flowchart\n![Algorithm Flowchart](https://github.com/karusb/2DCA-CUDA/raw/master/2DCAFlow1.jpg)\n![Algorithm Flowchart2](https://github.com/karusb/2DCA-CUDA/raw/master/2DCAFlow.jpg)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkarusb%2F2dca-cuda","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkarusb%2F2dca-cuda","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkarusb%2F2dca-cuda/lists"}