{"id":13662704,"url":"https://github.com/katsumasa/UnitySceneViewerKun","last_synced_at":"2025-04-25T10:33:15.555Z","repository":{"id":137965816,"uuid":"181647271","full_name":"katsumasa/UnitySceneViewerKun","owner":"katsumasa","description":"UnityEditorのSceneViewに表示されている内容を実機上で表示するパッケージです。","archived":false,"fork":false,"pushed_at":"2023-01-20T08:18:35.000Z","size":3797,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2024-11-10T18:44:11.033Z","etag":null,"topics":["sceneviewer","unity","unityplayer"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/katsumasa.png","metadata":{"files":{"readme":"README.MD","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":"CODE_OF_CONDUCT.md","threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2019-04-16T08:26:30.000Z","updated_at":"2023-09-27T09:21:54.000Z","dependencies_parsed_at":"2023-07-10T15:16:29.812Z","dependency_job_id":null,"html_url":"https://github.com/katsumasa/UnitySceneViewerKun","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/katsumasa%2FUnitySceneViewerKun","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/katsumasa%2FUnitySceneViewerKun/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/katsumasa%2FUnitySceneViewerKun/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/katsumasa%2FUnitySceneViewerKun/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/katsumasa","download_url":"https://codeload.github.com/katsumasa/UnitySceneViewerKun/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250798440,"owners_count":21489075,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["sceneviewer","unity","unityplayer"],"created_at":"2024-08-02T05:02:05.880Z","updated_at":"2025-04-25T10:33:15.543Z","avatar_url":"https://github.com/katsumasa.png","language":"C#","funding_links":[],"categories":["C\\#"],"sub_categories":[],"readme":"# UnitySceneViewerKun\n![GitHub package.json version](https://img.shields.io/github/package-json/v/katsumasa/UnitySceneViewerKun)\n\n[English Ver. README](Documentation~/UnitySceneViewerKun.md)\n\n## 概要\n\nUnityEditorで編集中のSceneを実機上で表示する（Sceneのホットリロードを行う）プロジェクトです。Sceneの変更内容を素早く実機上で確認する場合に使用します。\n\n![19a2fbac14b1d38f16ad853be9a6402b](https://user-images.githubusercontent.com/29646672/137443854-7a37ff5e-3d0d-4524-9011-2c6a666daceb.gif)\n\n画像の左側がAndroidで実行されている内容です。\n\n## 動作確認環境\n\n### 動作確認済みUnity\n\n- Unity2019.4.19f1\n\n### 動作確認済みプラットフォーム\n\n- Android\n- iOS\n\n## インストール方法\n\n### git\n\n```:console\ngit clone https://github.com/katsumasa/RemoteConnect.git\ngit clone https://github.com/katsumasa/UnitySceneViewerKun.git\n```\n\n### UnityPackageManager\n\n1. ステータスバーの Add  ボタンをクリックします。\n2. パッケージを加えるためのオプションが表示されます。\n3. ドロップダウンから Add package from git URL を選択します。テキストフィールドと Add ボタンが表示されます。\n4. テキストフィールドに次のGit URL を順番に入力し、Add をクリックします。\n   - https://github.com/katsumasa/RemoteConnect.git\n   - https://github.com/katsumasa/UnitySceneViewerKun.git\n\n## 使い方\n\n### 事前準備(Playerのビルド)\n\n\n[UnitySceneViewerKunPlayerPrefab.prefab](https://github.com/katsumasa/UnitySceneViewerKun/blob/master/Runtime/Prefabs/UnitySceneViewerKunPlayerPrefab.prefab)のみが含まれたSceneだけで構成されたアプリケーションをビルドします。具体的な基準は下記の通りです。\n\n1. File \u003e New Scene \u003e Emptyで新しい空のSceneを生成する\n2. [UnitySceneViewerKunPlayerPrefab.prefab](https://github.com/katsumasa/UnitySceneViewerKun/blob/master/Runtime/Prefabs/UnitySceneViewerKunPlayerPrefab.prefab)をSceneに配置します。\n3. File \u003e SaveでSceneを保存します。\n4. File \u003e Build SettingsでBuild Settings Windowを開きます。\n5. Add Open Sceneから先程作ったSceneをScene In Buildに追加します。この時他のSceneが含まれている場合は、チェックボックスを外してビルドの対象から取り除きます。\n6. DevelopmentとAutoconnect Profilerのチェックボックスにチェックを入れます。\n7. Build And Runでビルドを実行します。\n\n\n![2807ab20c3c301b8cb835c713f1aa5cf](https://user-images.githubusercontent.com/29646672/187325733-67380597-91a1-47de-95b9-3d52ff8e672b.gif)\n\n\n\n### Sceneのリロード方法\n\n下記の手順でUnityEditor上で編集しているSceneを実機上に転送します。\n\n1. Unity Editor上で実機上で確認を行いたいSceneを開きます。\u003c/br\u003e\n2. Window \u003e UTJ \u003e UnitySceneViewerKunを選択し、UnitySceneViewerKun Windowを開きます。\u003cbr/\u003e\n   \u003cimg width=\"234\" alt=\"e0cfd85ee878a9e9108d618eb0c4a1cb\" src=\"https://user-images.githubusercontent.com/29646672/137443973-c75b969f-0a01-4fce-bcbe-93f80e857374.png\"\u003e\n\n3. Window左上のプルダウンメニューから事前準備で実行した、Playerを選択します。（※ProfilerやFrameDebuggerで接続先を選ぶ場合と同等です）\n4. Window中央のプルダウンメニューからPlayerのPlatformを選択します。\n5. Reloadボタンを押します。\n6. 暫く待つとUnityEditorで開いているSceneが実機上で表示されます。(Sceneの内容のAssetの数に左右されます)\n\n以上です。\n\n## その他\n\n不具合等ありましたら、[issue](https://github.com/katsumasa/UnitySceneViewerKun/issues)より報告をお願いします。\nフィードバックやコメントもお待ちしております。\u003c/br\u003e\n__木村 勝将：katsumasa@unity3d.com__\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkatsumasa%2FUnitySceneViewerKun","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkatsumasa%2FUnitySceneViewerKun","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkatsumasa%2FUnitySceneViewerKun/lists"}