{"id":16604107,"url":"https://github.com/kaydax/debugmenuunlocker","last_synced_at":"2026-01-27T23:50:48.244Z","repository":{"id":115927318,"uuid":"442922512","full_name":"Kaydax/DebugMenuUnlocker","owner":"Kaydax","description":"A Five Nights At Freddy's: Security Breach mod that enables the ability to use the left over debug menu","archived":false,"fork":false,"pushed_at":"2023-06-14T12:40:24.000Z","size":22,"stargazers_count":2,"open_issues_count":0,"forks_count":2,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-05-26T20:53:12.697Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Kaydax.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-12-30T00:15:42.000Z","updated_at":"2025-05-10T23:46:52.000Z","dependencies_parsed_at":null,"dependency_job_id":"90e5ca0e-32e4-462f-b760-28e3c8aa17b4","html_url":"https://github.com/Kaydax/DebugMenuUnlocker","commit_stats":null,"previous_names":[],"tags_count":2,"template":true,"template_full_name":null,"purl":"pkg:github/Kaydax/DebugMenuUnlocker","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Kaydax%2FDebugMenuUnlocker","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Kaydax%2FDebugMenuUnlocker/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Kaydax%2FDebugMenuUnlocker/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Kaydax%2FDebugMenuUnlocker/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Kaydax","download_url":"https://codeload.github.com/Kaydax/DebugMenuUnlocker/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Kaydax%2FDebugMenuUnlocker/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28827931,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-27T23:29:49.665Z","status":"ssl_error","status_checked_at":"2026-01-27T23:25:58.379Z","response_time":168,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-12T00:55:38.684Z","updated_at":"2026-01-27T23:50:48.238Z","avatar_url":"https://github.com/Kaydax.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# Debug Menu Unlocker mod for Security Breach\nThis is all the code for the Debug Menu Unlocker mod I made for Five Nights At Freddy's: Security Breach\n\nThis code needs the Unreal Mod Unlocker for Security Breach, located on the [Discord Server](https://discord.gg/ZpYy823wtB)\n\nIf you need any help just ask on the discord server\n\n# Folder layout\n`/Content/Mods/DebugMenu` is the main folder where the mod is located. Any work for the mod is done here.\n\n`/Content/Blueprints` is just a shadow folder. We do not package this into the mod as it's only for mimicing the real Blueprints folder located in the game pak file.\n\n# Files\n`/Content/Mods/DebugMenu/ModActor` is our main mod entry file. The entire mod is basically right here in one blueprint as the mod is really simple\n\n`/Content/Blueprints/Player/MainGamePC` is nothing more than a player controller to mimic the real player controller used by the game. It contains the function we need to call to open the debug menu, thats it.\n\n# Building\nMake sure you have `Allow ChunkID Assignments` turned on in Edit \u003e Editor Preferences \u003e User Interface\n\nNow all you have to do is make sure the files in `/Content/Mods/DebugMenu/` are assigned to a chunk by selecting, right clicking then going to Asset Actions \u003e Assign to Chunk. Make sure the chunk number is greater than 0\n\nFinally just do File \u003e Package Project \u003e Windows (64 Bit)\n\nJust save it to any output folder you want. I just save it in a folder called `PackagedMod` inside of the root of the project\n\nOur output file is `{Folder You Chose}/WindowsNoEditor/fnaf9/Content/Paks/pakchunk1-WindowsNoEditor.pak`\n\n# Installing to the game\nTake the output file for the mod then drag and drop it into `{Security Breach Root}/fnaf9/Content/Paks/LogicMods` then rename the file to `DebugMenu.pak` as that is what our folder in `Content/Mods/` is called","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkaydax%2Fdebugmenuunlocker","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkaydax%2Fdebugmenuunlocker","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkaydax%2Fdebugmenuunlocker/lists"}