{"id":19885098,"url":"https://github.com/kefniark/jil","last_synced_at":"2026-04-28T14:34:48.547Z","repository":{"id":57280809,"uuid":"172221702","full_name":"kefniark/Jil","owner":"kefniark","description":"UI Framework for HTML5 Games","archived":false,"fork":false,"pushed_at":"2019-11-04T04:53:22.000Z","size":1196,"stargazers_count":1,"open_issues_count":7,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-06-03T17:14:31.551Z","etag":null,"topics":["framework","game","game-development","html5","ui"],"latest_commit_sha":null,"homepage":"https://kefniark.github.io/jil/dist/samples/","language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/kefniark.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-02-23T14:10:09.000Z","updated_at":"2023-06-29T11:25:47.000Z","dependencies_parsed_at":"2022-09-19T15:52:14.424Z","dependency_job_id":null,"html_url":"https://github.com/kefniark/Jil","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/kefniark/Jil","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kefniark%2FJil","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kefniark%2FJil/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kefniark%2FJil/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kefniark%2FJil/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/kefniark","download_url":"https://codeload.github.com/kefniark/Jil/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kefniark%2FJil/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":263140613,"owners_count":23419916,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["framework","game","game-development","html5","ui"],"created_at":"2024-11-12T17:32:36.210Z","updated_at":"2026-04-28T14:34:48.509Z","avatar_url":"https://github.com/kefniark.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# JIL - HTML5 Game UI\n\n[![Codacy Badge](https://api.codacy.com/project/badge/Grade/1aa993a6b3f1434d9d7be61a58e1adbe)](https://app.codacy.com/app/kefniark/jil?utm_source=github.com\u0026utm_medium=referral\u0026utm_content=kefniark/jil\u0026utm_campaign=Badge_Grade_Dashboard)\n[![Coverage Status](https://coveralls.io/repos/github/kefniark/jil/badge.svg?branch=master)](https://coveralls.io/github/kefniark/jil?branch=master)\n[![Build Status](https://img.shields.io/travis/kefniark/jil/master.svg)](https://travis-ci.org/kefniark/jil)\n[![NPM Version](https://img.shields.io/npm/v/jil.svg)](https://npmjs.org/package/jil)\n[![NPM Downloads](https://img.shields.io/npm/dm/jil.svg)](https://npmjs.org/package/jil)\n[![License](https://img.shields.io/npm/l/jil.svg)](https://npmjs.org/package/jil)\n\n![Logo](./logo.png)\n\n## **UI Framework for HTML5 Games**:\nTo build a **HTML5 Game UI**, there are usually two choices:\n* Use the **GUI system** provided by your engine (each one is different with their limitations).\n* Use **HTML/CSS** (but usual CSS framework like bootstrap are not designed for games)\nWhich in both case can be annoying and time consuming.\n\nThe idea behind **JIL** is to provide the best of both world, in a user friendly way.\n * Auto-scaling and Centering\n * Vector positioning (`pivot`, `anchor`, `position`, `scale`, `rotation`)\n * Fast HTML5/CSS3 (Use CSS3 transform \u0026 Virtual dom)\n * Tween integration (Provide an easy way to animate your UI)\n * Layer \u0026 Layout system (Easier to organize UI than table or flexbox)\n * Engine agnostic (Work with HTML canvas and dont interfer with 2D/3D Engine):\n   - Babylon.js\n   - Pixi\n   - Phaser\n   - ...\n\n---\n\n## Sample\n* [**Demo**](https://kefniark.github.io/jil/dist/samples/)\n* [**Sample Code**](./dist/samples/)\n\n## How to use ?\n\n* [**Install JIL**](./doc/install.md)\n* [**Getting Started !**](./doc/getting_started.md)\n* [**API Doc**](https://kefniark.github.io/jil/dist/docs/)\n* [**Jil Development**](./doc/development.md)\n\n---\n\n## Copyright and license\n\nCode and documentation copyright 2019 [Kefniark](https://github.com/kefniark)\n\nCode released under the [MIT License](./LICENSE.md).\n\n[![NPM](https://nodei.co/npm/jil.png)](https://nodei.co/npm/jil/)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkefniark%2Fjil","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkefniark%2Fjil","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkefniark%2Fjil/lists"}