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It provides\nmiscellaneous math functions useful for creating procedural behaviors.\n\n- **XXHash** (deterministic random number generator)\n- **ExpTween**/**CdsTween** (generic interpolator)\n- **Noise Source** (fractional Brownian motion)\n- **On Keyboard Input** (keyboard input with the new Input System)\n\nXXHash\n------\n\n![gif](https://i.imgur.com/evtniEQ.gif)\n\n![XXHash](https://i.imgur.com/B1RNUow.png)\n\n**[XXHash]** is a lightweight non-cryptographic hash function with which you\ncan generate pseudo-random number sequences in a deterministic manner.\n\n[XXHash]: https://github.com/Cyan4973/xxHash\n\nThe XXHash unit generates a random number based on the two inputs -- *Seed* and\n*Data*. In our use case, *Data* simply works as a secondary random seed.\n\nThere are variants for different output types:\n\n- **XXHashInt**\n- **XXHashFloat**\n- **XXHashVector3**\n- **XXHashDirection** (uniformly distributed random points on a unit sphere)\n- **XXHashRotation** (quaternion representing a random rotation)\n\nExpTween\n--------\n\n![gif](https://i.imgur.com/mY2y641.gif)\n\n![ExpTween](https://i.imgur.com/CGquPm7.png)\n\nThe **ExpTween** unit implements an exponential interpolation function that is\nuseful for creating ease-out animation.\n\nA unique thing about ExpTween is that it doesn't require a control-flow\nconnection. It's a stateless function, so that it works only with value\nconnections.\n\nThere are variants for different types: **ExpTweenFloat**,\n**ExpTweenVector3**, and **ExpTweenQuaternion**.\n\nCdsTween\n--------\n\n![gif](https://i.imgur.com/tFgUGrs.gif)\n\n![CdsTween](https://i.imgur.com/JEvzQHC.png)\n\nThe **CdsTween** unit implements a [critically damped spring smoothing function]\nthat is useful for creating smooth ease-in/out animation.\n\n[critically damped spring smoothing function]:\n  http://mathproofs.blogspot.com/2013/07/critically-damped-spring-smoothing.html\n\nThere are variants for different types: **CdsTweenFloat**,\n**CdsTweenVector3**, and **CdsTweenQuaternion**.\n\nNoiseSource\n-----------\n\n![gif](https://i.imgur.com/ogxO8vQ.gif)\n\n![NoiseSource](https://i.imgur.com/tp6i0hS.png)\n\nThe **NoiseSource** unit implements a fractional Brownian motion (fBm) using a\nsimplex noise function. It's useful to create natural wavy motion or\nundulation/vibration.\n\nThere are variants for different output types: **NoiseSourceFloat**,\n**NoiseSourceVector3**, **NoiseSourceQuaternion**.\n\nOnKeyboardInput\n---------------\n\n![OnKeyboardInput](https://i.imgur.com/om5JWHi.png)\n\nThe **OnKeyboardInput** unit is a simple replacement of the standard\nOnKeyboardInput unit but with [the new Input System].\n\n[the new Input System]:\n  https://docs.unity3d.com/Packages/com.unity.inputsystem@latest\n\nHow to install the package\n--------------------------\n\nThis package uses the [scoped registry] feature to resolve package\ndependencies. Please add the following sections to the manifest file\n(Packages/manifest.json).\n\n[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html\n\nTo the `scopedRegistries` section:\n\n```\n{\n  \"name\": \"Keijiro\",\n  \"url\": \"https://registry.npmjs.com\",\n  \"scopes\": [ \"jp.keijiro\" ]\n}\n```\n\nTo the `dependencies` section:\n\n```\n\"jp.keijiro.klak.visualscripting\": \"1.1.0\"\n```\n\nAfter changes, the manifest file should look like below:\n\n```\n{\n  \"scopedRegistries\": [\n    {\n      \"name\": \"Keijiro\",\n      \"url\": \"https://registry.npmjs.com\",\n      \"scopes\": [ \"jp.keijiro\" ]\n    }\n  ],\n  \"dependencies\": {\n    \"jp.keijiro.klak.visualscripting\": \"1.1.0\",\n    ...\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2FKlakVS","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkeijiro%2FKlakVS","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2FKlakVS/lists"}