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\u003c!-- omit in toc --\u003e","Game Engines \u0026 Creative Coding"],"sub_categories":["Game Engine Plugins and Tools","Unity"],"readme":"OSC Jack\n========\n\n![gif](https://i.imgur.com/mjp2o3t.gif)\n\n**OSC Jack** is a lightweight C# implementation of [OSC (Open Sound Control)]\nserver/client, mainly aiming to provide OSC support to [Unity].\n\n[OSC (Open Sound Control)]: http://opensoundcontrol.org/\n[Unity]: https://unity3d.com/\n\nSystem Requirements\n-------------------\n\n- Unity 2021.3 or later\n\nOSC Jack requires `System.Net.Sockets` supported on most platforms but a few\nnetwork-restrictive platforms like WebGL.\n\nHow To Install\n--------------\n\nThis package is available in the `Keijiro` scoped registry.\n\n- Name: `Keijiro`\n- URL: `https://registry.npmjs.com`\n- Scope: `jp.keijiro`\n\nPlease follow [this gist] to add the registry to your project.\n\n[this gist]: https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c\n\nOSC Connection File\n-------------------\n\n![OSC Connection](https://user-images.githubusercontent.com/343936/165038054-33bebb1c-27b6-4fa3-9dd7-6f4091c7eb65.png)\n\nThe OSC Jack components require **OSC Connection** files to specify connection\ntypes, host addresses and port numbers. To create a new OSC Connection file,\nnavigate to Assets \u003e Create \u003e ScriptableObjects \u003e OSC Jack \u003e Connection.\n\nYou must specify a target host address to send OSC messages (leave it empty for\nreceive-only connections).\n\nOSC Components\n--------------\n\n### OSC Event Receiver\n\n![Event Receiver](https://user-images.githubusercontent.com/343936/165036750-63baad08-5b3c-4145-b9b9-e956d199d3dd.png)\n\n**OSC Event Receiver** receives OSC messages and invokes a [UnityEvent] with\nreceived data.\n\n[UnityEvent]: https://docs.unity3d.com/Manual/UnityEvents.html\n\n### OSC Property Sender\n\n![Property Sender](https://user-images.githubusercontent.com/343936/165036537-2b80d2ed-a69a-4101-8678-86d244440369.png)\n\n**OSC Property Sender** observes a component property and sends OSC messages\non changes to it.\n\nOSC Monitor\n-----------\n\n![OSC Monitor](https://i.imgur.com/ZExVcuz.png)\n\n**OSC Monitor** is a small utility inspecting incoming OSC messages. To open\nthe monitor, navigate to Window \u003e OSC Monitor.\n\nLow-Level API\n-------------\n\n### Supported data types\n\nAt the moment, the OSC Jack low-level API only supports `int`, `float` and\n`string` data types.\n\n### OscClient (implements IDisposable)\n\n`OscClient` is a class for sending OSC messages, supporting up to four\narguments within a single message.\n\n```csharp\n// IP address, port number\nusing (var client = new OscClient(\"127.0.0.1\", 9000))\n{\n  // Send two-component float values ten times.\n  for (var i = 0; i \u003c 10; i++)\n  {\n    yield return new WaitForSeconds(0.5f);\n    client.Send(\"/test\",       // OSC address\n                i * 10.0f,     // First element\n                Random.value); // Second element\n  }\n}\n```\n\n### OscServer (implements IDisposable)\n\n`OscServer` is a class for receiving OSC messages, supporting up to four\narguments within a single message.\n\nYou can add a delegate to `MessageDispatcher` to receive messages sent to a\nspecific OSC address (or give an empty string to receive all messages).\n\nPlease note that the server invokes the delegates in the server thread. 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