{"id":13681961,"url":"https://github.com/keijiro/StandardGeometryShader","last_synced_at":"2025-04-30T06:33:06.702Z","repository":{"id":46168556,"uuid":"109789384","full_name":"keijiro/StandardGeometryShader","owner":"keijiro","description":"An example of a geometry shader with Unity's standard lighting model support.","archived":false,"fork":false,"pushed_at":"2017-11-07T13:37:05.000Z","size":1199,"stargazers_count":356,"open_issues_count":1,"forks_count":40,"subscribers_count":24,"default_branch":"master","last_synced_at":"2024-08-02T13:33:11.974Z","etag":null,"topics":["effects","geometry","shader","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"HLSL","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/keijiro.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-11-07T05:07:40.000Z","updated_at":"2024-07-01T07:28:17.000Z","dependencies_parsed_at":"2022-09-03T05:51:49.619Z","dependency_job_id":null,"html_url":"https://github.com/keijiro/StandardGeometryShader","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStandardGeometryShader","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStandardGeometryShader/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStandardGeometryShader/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStandardGeometryShader/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/keijiro","download_url":"https://codeload.github.com/keijiro/StandardGeometryShader/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224201780,"owners_count":17272644,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["effects","geometry","shader","unity","unity3d"],"created_at":"2024-08-02T13:01:38.408Z","updated_at":"2024-11-12T01:30:45.174Z","avatar_url":"https://github.com/keijiro.png","language":"HLSL","funding_links":[],"categories":["HLSL"],"sub_categories":[],"readme":"Standard Geometry Shader Example\n================================\n\n![gif](https://i.imgur.com/hGtXkA7.gif)\n\nThis is an example that shows how to implement a geometry shader that is\ncompatible with the standard lighting model in Unity.\n\nWriting geometry shaders is hard\n--------------------------------\n\nImplementing a geometry shader in Unity is not easy as it seems because\n[surface shaders] don't allow geometry stage customization -- This means that\nyou have to implement the whole lighting passes by yourself without the help of\nsurface shaders.\n\nThis example shows the minimum implementation of vertex/geometry/fragment\nshader set that provides a custom geometry modification along with the standard\nlighting features.\n\n[surface shaders]: https://docs.unity3d.com/Manual/SL-SurfaceShaders.html\n\nLimitations\n-----------\n\nTo make the example as simple as possible, some features are intensionally\nomitted from the shader.\n\n- No forward rendering support (!)\n- No lightmap support\n- No shadowmask support\n- No motion vectors support\n- No GPU instancing support\n- It hasn't been tested with XR.\n\nIt's not impossible to add these features to the shader, that might be pretty\ntroublesome though.\n\nLicense\n-------\n\nCopyright (c) 2017 Unity Technologies\n\nThis repository is to be treated as an example content of Unity; you can use\nthe code freely in your projects. Also see the [FAQ] about example contents.\n\n[FAQ]: https://unity3d.com/unity/faq#faq-37863\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2FStandardGeometryShader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkeijiro%2FStandardGeometryShader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2FStandardGeometryShader/lists"}