{"id":14960413,"url":"https://github.com/keijiro/pcx","last_synced_at":"2025-05-15T08:06:26.103Z","repository":{"id":39170104,"uuid":"108152107","full_name":"keijiro/Pcx","owner":"keijiro","description":"Point cloud importer \u0026 renderer for Unity","archived":false,"fork":false,"pushed_at":"2022-08-23T11:11:53.000Z","size":12087,"stargazers_count":1414,"open_issues_count":25,"forks_count":203,"subscribers_count":52,"default_branch":"master","last_synced_at":"2025-05-15T08:06:24.491Z","etag":null,"topics":["3d-scan","graphics","point-cloud","shader","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/keijiro.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-10-24T16:12:04.000Z","updated_at":"2025-05-12T08:29:12.000Z","dependencies_parsed_at":"2022-08-01T07:59:10.741Z","dependency_job_id":null,"html_url":"https://github.com/keijiro/Pcx","commit_stats":null,"previous_names":[],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FPcx","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FPcx/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FPcx/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FPcx/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/keijiro","download_url":"https://codeload.github.com/keijiro/Pcx/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":254301431,"owners_count":22047904,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-scan","graphics","point-cloud","shader","unity","unity3d"],"created_at":"2024-09-24T13:22:13.347Z","updated_at":"2025-05-15T08:06:26.055Z","avatar_url":"https://github.com/keijiro.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"Pcx - Point Cloud Importer/Renderer for Unity\n=============================================\n\n![GIF](https://i.imgur.com/zc6P96x.gif)\n![GIF](https://i.imgur.com/lpWIiXu.gif)\n\n**Pcx** is a custom importer and renderer that allows for handling point cloud data\nin Unity.\n\nSystem Requirements\n-------------------\n\n- Unity 2019.4\n\nSupported Formats\n-----------------\n\nCurrently Pcx only supports PLY binary little-endian format.\n\nHow To Install\n--------------\n\nThe Pcx package uses the [scoped registry] feature to import dependent\npackages. Please add the following sections to the package manifest file\n(`Packages/manifest.json`).\n\nTo the `scopedRegistries` section:\n\n```\n{\n  \"name\": \"Keijiro\",\n  \"url\": \"https://registry.npmjs.com\",\n  \"scopes\": [ \"jp.keijiro\" ]\n}\n```\n\nTo the `dependencies` section:\n\n```\n\"jp.keijiro.pcx\": \"1.0.1\"\n```\n\nAfter changes, the manifest file should look like below:\n\n```\n{\n  \"scopedRegistries\": [\n    {\n      \"name\": \"Keijiro\",\n      \"url\": \"https://registry.npmjs.com\",\n      \"scopes\": [ \"jp.keijiro\" ]\n    }\n  ],\n  \"dependencies\": {\n    \"jp.keijiro.pcx\": \"1.0.1\",\n    ...\n```\n\n[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html\n\nContainer Types\n---------------\n\n![Inspector](https://i.imgur.com/Da0p6uV.png)\n\nThere are three types of container for point clouds.\n\n### Mesh\n\nPoints are to be contained in a `Mesh` object. They can be rendered with the\nstandard `MeshRenderer` component. It's recommended to use the custom shaders\nincluded in Pcx (`Point Cloud/Point` and `Point Cloud/Disk`).\n\n### ComputeBuffer\n\nPoints are to be contained in a `PointCloudData` object, which uses\n`ComputeBuffer` to store point data. It can be rendered with using the\n`PointCloudRenderer` component.\n\n### Texture\n\nPoints are baked into `Texture2D` objects that can be used as attribute maps\nin [Visual Effect Graph].\n\n[Visual Effect Graph]: https://unity.com/visual-effect-graph\n\nRendering Methods\n-----------------\n\nThere are two types of rendering methods in Pcx.\n\n### Point (point primitives)\n\nPoints are rendered as point primitives when using the `Point Cloud/Point`\nshader.\n\n![Points](https://i.imgur.com/aY4QMtb.png)\n![Points](https://i.imgur.com/jJAhLI2.png)\n\nThe size of points can be adjusted by changing the material properties.\n\n![Inspector](https://i.imgur.com/gEMmxTH.png)\n\nThese size properties are only supported on some platforms; It may work with\nOpenGLCore and Metal, but never work with D3D11/12.\n\nThis method is also used when the point size is set to zero in\n`PointCloudRenderer`.\n\n### Disk (geometry shader)\n\nPoints are rendered as small disks when using the `Point Cloud/Disk` shader or\n`PointCloudRenderer`.\n\n![Disks](https://i.imgur.com/fcq5E3m.png)\n\nThis method requires geometry shader support.\n\nAcknowledgements\n----------------\n\nThe point cloud files used in the examples of Pcx are created by authors listed\nbelow. These files are licensed under the Creative Commons Attribution license\n([CC BY 4.0]). Please see the following original pages for further details.\n\n- richmond-azaelias.ply - Azaleas, Isabella Plantation, Richmond Park.\n  Created by [Thomas Flynn].\n  https://sketchfab.com/models/188576acfe89480f90c38d9df9a4b19a\n\n- anthidium-forcipatum.ply - Anthidium forcipatum ♀ (Point Cloud).\n  Created by [Thomas Flynn].\n  https://sketchfab.com/models/3493da15a8db4f34929fc38d9d0fcb2c\n\n- Guanyin.ply - Guanyin (Avalokitesvara). Created by [Geoffrey Marchal].\n  https://sketchfab.com/models/9db9a5dfb6744a5586dfcb96cb8a7dc5\n\n[Thomas Flynn]: https://sketchfab.com/nebulousflynn\n[Geoffrey Marchal]: https://sketchfab.com/geoffreymarchal\n[CC BY 4.0]: https://creativecommons.org/licenses/by/4.0/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2Fpcx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkeijiro%2Fpcx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2Fpcx/lists"}