{"id":15031039,"url":"https://github.com/keijiro/stablefluids","last_synced_at":"2025-10-20T07:08:24.554Z","repository":{"id":40533530,"uuid":"138833321","full_name":"keijiro/StableFluids","owner":"keijiro","description":"A straightforward GPU implementation of Jos Stam's \"Stable Fluids\" on Unity.","archived":false,"fork":false,"pushed_at":"2023-07-04T23:11:23.000Z","size":375,"stargazers_count":1067,"open_issues_count":3,"forks_count":90,"subscribers_count":31,"default_branch":"master","last_synced_at":"2025-04-11T14:43:57.100Z","etag":null,"topics":["compute","fluid-dynamics","gpu","shader","unity","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/keijiro.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2018-06-27T05:22:34.000Z","updated_at":"2025-04-07T20:32:15.000Z","dependencies_parsed_at":"2022-08-09T22:40:46.868Z","dependency_job_id":"c964ab2c-2c59-4757-8e07-ecf21567ccdf","html_url":"https://github.com/keijiro/StableFluids","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStableFluids","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStableFluids/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStableFluids/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/keijiro%2FStableFluids/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/keijiro","download_url":"https://codeload.github.com/keijiro/StableFluids/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248625501,"owners_count":21135513,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["compute","fluid-dynamics","gpu","shader","unity","unity3d"],"created_at":"2024-09-24T20:14:45.980Z","updated_at":"2025-10-20T07:08:24.548Z","avatar_url":"https://github.com/keijiro.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# StableFluids\n\n![gif](https://i.imgur.com/XLZlc2e.gif)\n![gif](https://i.imgur.com/FJBiGbk.gif)\n\nThis project is a straightforward GPU-based implementation of Jos Stam's\n[Stable Fluids] in Unity.\n\n[Stable Fluids]: https://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf\n\n[WebGL Demo](https://keijiro.github.io/StableFluids)\n\n## System Requirements\n\n- Unity 6\n\n## Project Structure\n\nWhile this project uses URP, the following modules depend only on the Core\nRender Pipeline shader library, making them compatible with any render pipeline\n(Built-in/Universal/High-Definition).\n\n### `Assets/StableFluids`\n\nContains Jos Stam's Stable Fluids implementation. Access the velocity field\ntexture via `FluidSimulation.VelocityField` for rendering or to apply external\nforces.\n\n### `Assets/Marbling`\n\nContains components for the marbling demo, which advects colors based on the\nvelocity field.\n\n## References\n\n- [Stable Fluids, Jos Stam](https://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf)\n- [Real-Time Fluid Dynamics for Games, Jos Stam](https://pdfs.semanticscholar.org/847f/819a4ea14bd789aca8bc88e85e906cfc657c.pdf)\n- [Fast Fluid Dynamics Simulation on the GPU, Mark J. Harris](https://developer.nvidia.com/gpugems/gpugems/part-vi-beyond-triangles/chapter-38-fast-fluid-dynamics-simulation-gpu)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2Fstablefluids","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkeijiro%2Fstablefluids","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeijiro%2Fstablefluids/lists"}