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Install PitchRTI and its starter kit from its [website](https://pitchtechnologies.com/hlatutorial/).\n\n2. Install [SimGe](https://user.ceng.metu.edu.tr/~otopcu/simge/) FOM generator app.\n\n3. To run \u0026 compile C++ code we need gcc compiler. [Download here](https://sourceforge.net/projects/mingw-w64/). Also, [CMake](https://cmake.org/download/) package is needed.\n\n4. Visual Studio with Visual Studio 2017 (VC141) platform toolset and Windows 10.xx SDK - For building `.dll` file.\n\n5. Make sure that all the paths to pitchRTI, GCC compiler \u0026 CMake are set in system environment.\n\n### 🏗️ Build the project\n\n1. Create a `build/` folder \u0026 change directory to it.\n    ```sh\n    mkdir build \u0026\u0026 cd build\n    ```\n\n2. Next compile the project and create a `.sln` file.\n    ```sh\n    cmake ../\n    ```\n    **Note:** In the above mentioned command `../` is the path where `CMakeLists.txt` file is present, which refers to the c++ files.\n\n3. Open `.sln` file in VS from the `build/` directory. In this case it will be `FlightSim.sln`, as this name is provided in CMakeList.\n\n4. In visual studio under `FlightSim` solution, select `hla_plugin` and go to \n    - Project \u003e Properties\n    - Under Configuration Properties \u003e General \u003e Windows SDK Version, select Windows 10.xx SDK\n    - Set Build to `Release -\u003e 64` and build `hla_plugin`.\n    - Inside `build/Release` folder, you will get the `.dll` file of the project.\n\nDone, now use the `.dll` file in you Unity app 😊👌.\n\n\u003e💡 Note: For detail setup and working view [Documentation.md](./Documentation/Documentation.md)\n\u003e 🌏 Reference: [HlaUnity project](https://github.com/Damenus/hlaunity)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeiken-shin%2Fhla_unity_plugin","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkeiken-shin%2Fhla_unity_plugin","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeiken-shin%2Fhla_unity_plugin/lists"}