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in ps2dev.\n\n# MayaOBJ-JSON\nThis script converts your model into a JSON file that has selected Maya mesh's vertex positions, UVs, and triangle indices.\n\n**MAKE SURE YOUR MODEL IS TRIANGULATED** \n\n\u003cimg width=\"1170\" height=\"880\" alt=\"Screenshot 2025-08-06 at 23 30 05\" src=\"https://github.com/user-attachments/assets/4b1e506b-e2a3-4e6f-888a-0a0a5a23e910\" /\u003e\n\n## Usage\n\nHead on over to the Python editor in MAYA.\n\u003cbr\u003e\n\u003cbr\u003e\nWindows -\u003e General Editors -\u003e Script Editor\n\u003cbr\u003e\n\u003cbr\u003e\nCopy and paste the script (MAYA2JSON.py) while selecting your model -- at line 125, make sure to set your directory you want your C file in -- and run it.\n\u003cbr\u003e\n\u003cbr\u003e\ne.g.\n```\noutput_file_path = \"/Users/kel/my_game/\"\nexport_ps2_mesh_data(output_file_path)\n```\n\n# JSON-PS2\nThis script converts the JSON file generated into a C file what you can use as a mesh data.\n\n## Usage\nRun this in terminal.\n```\npython3 convert_to_ps2_mesh.py \u003cinput_json_file\u003e \u003coutput_c_file\u003e\n```\nor use the GUI\n\n\u003cimg width=\"691\" height=\"475\" alt=\"Screenshot 2025-08-06 at 23 59 05\" src=\"https://github.com/user-attachments/assets/7dfa7b5f-aeef-48fb-9ff1-e50a8b632a09\" /\u003e\n\n# Credits\nChristopher Morales Soriano (kelsno) \u0026\nPS2DEV\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkelsno%2Fps2dev-converter","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkelsno%2Fps2dev-converter","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkelsno%2Fps2dev-converter/lists"}