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Built for [three.js](https://threejs.org/) and [react-three/fiber](https://r3f.docs.pmnd.rs/getting-started/introduction).\n\n## Features\n\n- Performant variable LOD system for huge (earth-scale!) open worlds\n- Elevation manipulation, terrain holes, texture painting, overlays, colors, and wetness\n- TSL-based elevation and texture assignment nodes\n- Composable compute stage plugins\n\n## Getting Started\n\n1. Read the [Introduction](http://hello-terrain.kenny.wtf/docs) to understand the architecture and see how it's used.\n\n2. Read the [Installation](http://hello-terrain.kenny.wtf/docs/installation) instructions.\n\n3. Review the [Examples](http://hello-terrain.kenny.wtf/examples) to get an idea of how to do things.\n\n4. For support, join the [Discord server](https://discord.gg/HgTd2B828n).\n\n## Shoutouts\n\ninspired by [Terrain3D](https://github.com/TokisanGames/Terrain3D) with a quad-tree twist.\n\nThis monorepo workspace was generated with [create-krispya](https://github.com/krispya/create-krispya).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkenjinp%2Fhello-terrain","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkenjinp%2Fhello-terrain","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkenjinp%2Fhello-terrain/lists"}