{"id":22854801,"url":"https://github.com/kernelshreyak/openclimber","last_synced_at":"2026-02-01T20:14:47.363Z","repository":{"id":110022699,"uuid":"533379377","full_name":"kernelshreyak/openclimber","owner":"kernelshreyak","description":"Open-source 3D climbing game ","archived":false,"fork":false,"pushed_at":"2024-10-17T14:46:45.000Z","size":17878,"stargazers_count":6,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-04-30T12:21:45.789Z","etag":null,"topics":["3d-game","climbing","game-development","godot","godot-4","indiegame","mountain-climber","parkour-game","physics-3d","physics-engine"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/kernelshreyak.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2022-09-06T15:08:44.000Z","updated_at":"2024-11-21T01:08:38.000Z","dependencies_parsed_at":"2024-10-19T13:55:49.734Z","dependency_job_id":"6d7a4065-c78d-459f-935c-cf9cceb8a628","html_url":"https://github.com/kernelshreyak/openclimber","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/kernelshreyak/openclimber","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kernelshreyak%2Fopenclimber","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kernelshreyak%2Fopenclimber/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kernelshreyak%2Fopenclimber/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kernelshreyak%2Fopenclimber/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/kernelshreyak","download_url":"https://codeload.github.com/kernelshreyak/openclimber/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kernelshreyak%2Fopenclimber/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28988635,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-02-01T18:17:03.387Z","status":"ssl_error","status_checked_at":"2026-02-01T18:16:57.287Z","response_time":56,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-game","climbing","game-development","godot","godot-4","indiegame","mountain-climber","parkour-game","physics-3d","physics-engine"],"created_at":"2024-12-13T07:08:43.217Z","updated_at":"2026-02-01T20:14:47.354Z","avatar_url":"https://github.com/kernelshreyak.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# OpenClimber v2\n\n**OpenClimber v2** is an open-source **3D urban climbing game** focused on a **custom physics-driven climbing system** designed to support a wide range of climbing techniques and environments.\n\nThis version has been **rebuilt from scratch** with a cleaner architecture and full compatibility with **Godot 4.x** (Forward+ renderer). The goal is to create a highly dynamic climbing framework where **climbable surfaces can be added freely** without requiring rework of core movement logic or animation sets.\n\n---\n\n## Key Goals\n\n- Physics-based climbing interactions (not animation-dependent)\n- Modular climbing system that supports arbitrary level design\n- Realistic movement across common climbable surfaces (ledges, walls, etc.)\n- Scalable system for more complex climbing geometry\n\n---\n\n## Roadmap (v2.x)\n\n### v2.0 — Ledges \u0026 Core Movement (**Released**)\n- Realistic climbing and traversal on ledges\n- Improved movement stability and edge interaction\n\n### v2.1 — Character Redesign \u0026 Dynamic Surface Improvements\n- New character system to support procedural/dynamic climbing\n- Improvements across standard climbable flat surfaces:\n  - walls\n  - ledges\n- Better handling for dynamic climbable surface placement\n- Overall system refinements and animation/physics transitions\n\n### v2.2 — Ladders\n- Realistic ladder climbing and transitions\n- Consistent mounting/dismounting behavior\n- Improved interaction logic for ladder geometry\n\n### v2.3 — Complex Surfaces \u0026 Advanced Environments\n- Support for more difficult and complex climbable surfaces\n- Wider range of wall sections and geometry types\n- Vertical tunnels and other non-standard climbing environments\n- Expanded edge cases and robustness improvements\n\n---\n\n## Character Redesign (Started February 2026)\n\nA new character system is currently in development to better support procedural climbing.\n\nInstead of relying on large animation sets, the redesign uses a **custom ragdoll-like simplified humanoid rig**, initially built from primitive shapes (cuboids, cylinders, capsules). This enables tuning arm/leg positioning dynamically to adapt to diverse climbing geometry.\n\n**Why this approach?**  \nTraditional animation-based solutions scale poorly for this project’s scope, since the intent is to allow arbitrary climbable surfaces without needing to constantly redo animation logic or movement code.\n\n---\n\n## Installation\n\n1. Download **Godot 4.x** from the official website:  \n   https://godotengine.org/download/\n2. Open the project by selecting `project.godot` in Godot.\n\n---\n\n## Preview\n\n🎥 **Preview Screencast:**  \n[Watch here](https://drive.google.com/file/d/1vDeq46uHeIsy6keVXTva3I7BqDe0_6jK/view?usp=drive_link)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkernelshreyak%2Fopenclimber","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkernelshreyak%2Fopenclimber","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkernelshreyak%2Fopenclimber/lists"}