{"id":18859423,"url":"https://github.com/kevglass/propel-js","last_synced_at":"2025-10-30T20:07:55.053Z","repository":{"id":250661621,"uuid":"835120883","full_name":"kevglass/propel-js","owner":"kevglass","description":"Simple serialisable deterministic 2d physics engine","archived":false,"fork":false,"pushed_at":"2024-12-31T22:47:12.000Z","size":877,"stargazers_count":46,"open_issues_count":1,"forks_count":1,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-03-24T08:23:51.672Z","etag":null,"topics":["game-development","gamedev","physics","physics-2d","physics-engine"],"latest_commit_sha":null,"homepage":"https://kevglass.github.io/propel-js/examples/","language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/kevglass.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-07-29T07:48:41.000Z","updated_at":"2025-03-07T11:01:46.000Z","dependencies_parsed_at":"2024-09-15T11:08:31.069Z","dependency_job_id":"b15fcc8e-cc08-409f-820b-810f2e313463","html_url":"https://github.com/kevglass/propel-js","commit_stats":{"total_commits":96,"total_committers":3,"mean_commits":32.0,"dds":0.09375,"last_synced_commit":"9cf493eec6046758f89b270602fbdedafce1b0d0"},"previous_names":["kevglass/propel-js"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kevglass%2Fpropel-js","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kevglass%2Fpropel-js/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kevglass%2Fpropel-js/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kevglass%2Fpropel-js/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/kevglass","download_url":"https://codeload.github.com/kevglass/propel-js/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248657870,"owners_count":21140844,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-development","gamedev","physics","physics-2d","physics-engine"],"created_at":"2024-11-08T04:17:49.215Z","updated_at":"2025-10-30T20:07:54.990Z","avatar_url":"https://github.com/kevglass.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cimg src=\"https://github.com/kevglass/propel-js/raw/main/logo.png\" width=\"200\"\u003e\n\n# propel-js - Tiny Open Physics Library.\n\nA free, open source, teeny weeny physics library for typescript. Mostly just some utilities for making games.\n\n[Documentation](https://kevglass.github.io/propel-js/docs)\n\n[Examples](https://kevglass.github.io/propel-js/examples/)\n\n## Install\n\n```\n    npm install propel-js\n\n    or \n\n    yarn add propel-js\n```\n\n## Why?\n\nWhen working with networked physics games it's useful to be able to seralize state to send across the wire. Other physics\nengines do this by providing a seralizer but doing this regularly can be expensive. propel-js aims to keep physics state\nin serializable structures with functions/resolvers outside of the data.\n\n## Features\n\n* Rectangles\n* Circles\n* Joints\n* Compound Bodies\n* Sensors\n\nMore added as time permits.\n\n## Rune Compatible\n\nThis was built to support physics in networked games on the [Rune Platform](https://developers.rune.ai)\n\n## Credits\n\n* This project started as a port and clean up of: https://github.com/xem/mini2Dphysics/tree/gh-pages\n* Bjarke Felbo also contributed to the original source: https://github.com/bfelbo","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkevglass%2Fpropel-js","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkevglass%2Fpropel-js","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkevglass%2Fpropel-js/lists"}