{"id":25241689,"url":"https://github.com/keydevlol/unity-mod-system","last_synced_at":"2025-10-26T17:30:23.661Z","repository":{"id":276187207,"uuid":"928505659","full_name":"KeyDevLol/Unity-Mod-System","owner":"KeyDevLol","description":"Here are 2 ways to implement a mod system on Unity. The first method works based on compiling dll files from mod scripts and then loading them into Unity, and the second method works based on the MoonSharp library for working with Lua files.","archived":false,"fork":false,"pushed_at":"2025-02-06T19:38:08.000Z","size":29,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-06T19:42:27.262Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/KeyDevLol.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-02-06T18:40:39.000Z","updated_at":"2025-02-06T19:38:11.000Z","dependencies_parsed_at":"2025-02-06T19:42:29.749Z","dependency_job_id":"70ce6e35-72ed-4752-a712-fb21c9bf5741","html_url":"https://github.com/KeyDevLol/Unity-Mod-System","commit_stats":null,"previous_names":["keydevlol/unity-mod-system"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KeyDevLol%2FUnity-Mod-System","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KeyDevLol%2FUnity-Mod-System/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KeyDevLol%2FUnity-Mod-System/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KeyDevLol%2FUnity-Mod-System/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/KeyDevLol","download_url":"https://codeload.github.com/KeyDevLol/Unity-Mod-System/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":238370534,"owners_count":19460681,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-02-11T21:14:06.037Z","updated_at":"2025-10-26T17:30:18.367Z","avatar_url":"https://github.com/KeyDevLol.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"Here are 2 ways to implement a mod system on Unity.\nThe first method works based on compiling dll files\nfrom mod scripts and then loading them into Unity,\nand the second method works based on the MoonSharp\nlibrary for working with Lua files.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeydevlol%2Funity-mod-system","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkeydevlol%2Funity-mod-system","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkeydevlol%2Funity-mod-system/lists"}