{"id":17068995,"url":"https://github.com/kgn/keeganscriptpack","last_synced_at":"2026-01-06T03:02:38.354Z","repository":{"id":138800853,"uuid":"1836041","full_name":"kgn/KeeganScriptPack","owner":"kgn","description":"A collection of mel scripts I wrote a while 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style render globals for MTOR.\n\n**Bat**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/bat.gif)\n\nCreates bat files to render RIB sequences.\n\n**Boxer**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/boxer.gif)\n\nAids in creating RIB boxes.\n\nRigging\n--------\n\n**Show Affected Vertices**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/showAffectedVert.gif)\n\nSee exactly which vertices are affected by a joint .\n\n**Joint to Vertex**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/jointToVertex.gif)\n\nCreates a joint for every selected vertex.\n\n**Look At**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/lookAt.gif)\n\nCreate a \"look at control\".\n\n**Indirect Parent**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/indirectParent.gif)\n\nIndirectly parent bones so that the connecting joint is not created.\n\n**Set Driven Pose**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/setDrivenPose.gif)\n\nQuickly and easily create set driven keys.\n\n**Attribute Delete**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/attrDelete.gif)\n\nMakes selected attributes un-keyable and locked.\n\n**Joint Orient**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/jointOrient.gif)\n\nRe-orientate joints.\n\n**Curve Decompiler**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/curveDecompiler.gif)\n\nOutput code to rebuild selected curves.\n\n**Button Maker**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/buttonMaker.gif)\n\nCreates a locator that rides on a face.\n\n**Parent Under Shape**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/parentUnderShape.gif)\n\nParent selected objects under one shape node.\n\nUtility\n--------\n\n**Clock**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/clock.gif)\n\nCreates a cool clock display for Maya.\n\n**Shelf Button Maker**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/shelfButtonMaker.gif)\n\nQuickly and easily create custom shelf buttons.\n\n**Google Search**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/googleSearch.gif)\n\nLaunch Google search from Maya.\n\n**Import All**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/importAll.gif)\n\nImport all OBJs from a designated directory.\n\n**Scene Clean**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/sceneClean.gif)\n\nDelete all groups that contain nothing.\n\n**Tear Off Shelf**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/tearOffShelf.gif)\n\nWindow containing all shelf tabs and buttons.\n\n**Attribute Window**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/attrWindow.gif)\n\nBuilds a window with sliders connected attributes.\n\n**Sound Manager**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/soundManager.gif)\n\nManage sound files in the scene.\n\n**Reverse Selection**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/reverseSelection.gif)\n\nReverses the selection order.\n\n**Kill Scene**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/killScene.gif)\n\nDelete everything in the scene, but maintain all settings.\n\nModeling\n--------\n\n**Auto Weld**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/autoWeld.gif)\n\nQuickly merge vertices by selecting them.\n\n**Global Smooth**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/globalSmooth.gif)\n\nChange the all the smooth nodes in the scene.\n\n**Poly/Sub-D Switcher**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/polySubSwitcher.gif)\n\nToggles between Sub-D and poly.\n\n**Poly Ring**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/polyRing.gif)\n\nCreates a ring of polygons.\n\n**Restore Shape**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/restoreShape.gif)\n\nTransfer vertex positions between two objects.\n\n**Move Vertex**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/moveVertex.gif)\n\nAlign vertices.\n\n**Flip Shape**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/flipShape.gif)\n\nFlip blendshapes.\n\n**Blendshape Editor**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/blendshapeEditor.gif)\n\nPropagate changes to all blendshapes.\n\n**Move Each**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/moveEach.gif)\n\nIncremental move selected objects.\n\nAnimation\n--------\n\n**C3 -- Custom Character Control**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/C3.gif)\n\nCreate custom character control interfaces.\n\n**Masquerade**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/Masquerade.gif)\n\nMasquerade is a powerful facial animation tool.\n\n**Deform Key Frames**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/deformKey.gif)\n\nAllow user to convert key frame data to curves.\n\n**Time/Frame Converter**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/TFconverter.gif)\n\nConvert time to frames and vise versa.\n\nTexturing\n--------\n\n**Random Texture Application**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/randTexApp.gif)\n\nRandomly assign designated shaders to selected objects.\n\n**Reload Texture**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/reloadTextures.gif)\n\nReloads texture files in the scene.\n\n**Cubic UV Map**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/cubicMap.gif)\n\nGenerates UVs in a cubic layout based on surface normals.\n\nGame\n--------\n\n**Mine Sweeper**\n\n![](https://github.com/kgn/KeeganScriptPack/raw/master/readme_icons/mineSweeper.gif)\n\nPlay the classic game of mine sweeper inside Maya.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkgn%2Fkeeganscriptpack","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkgn%2Fkeeganscriptpack","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkgn%2Fkeeganscriptpack/lists"}