{"id":26920339,"url":"https://github.com/kinetictactic/polyly","last_synced_at":"2026-05-05T23:33:02.094Z","repository":{"id":197438599,"uuid":"698635790","full_name":"KineticTactic/polyly","owner":"KineticTactic","description":"A WebGL based 2D primitives renderer.","archived":false,"fork":false,"pushed_at":"2024-02-04T10:19:40.000Z","size":370,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-04-24T23:48:05.358Z","etag":null,"topics":["canvas","javascript","javascript-library","opengl","renderer","typescript","webgl","webgl2"],"latest_commit_sha":null,"homepage":"https://kinetictactic.github.io/polyly/","language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/KineticTactic.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-09-30T14:03:40.000Z","updated_at":"2024-06-08T12:51:20.466Z","dependencies_parsed_at":null,"dependency_job_id":"c7534d0e-5c2a-4f2f-b3d4-4e68ab600078","html_url":"https://github.com/KineticTactic/polyly","commit_stats":null,"previous_names":["kinetictactic/polyly"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KineticTactic%2Fpolyly","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KineticTactic%2Fpolyly/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KineticTactic%2Fpolyly/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KineticTactic%2Fpolyly/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/KineticTactic","download_url":"https://codeload.github.com/KineticTactic/polyly/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246720205,"owners_count":20822865,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["canvas","javascript","javascript-library","opengl","renderer","typescript","webgl","webgl2"],"created_at":"2025-04-01T22:28:48.477Z","updated_at":"2026-05-05T23:33:02.084Z","avatar_url":"https://github.com/KineticTactic.png","language":"TypeScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Polyly\n\nA WebGL based fast 2D primitives renderer.\n\n[API Documentation](https://kinetictactic.github.io/polyly/index.html) | [NPM](https://npmjs.com/package/polyly)\n\n#### Disclaimer:\n\nThis library is in a very early state with lots of inconsistencies. You're not recommended to use it in your own projects just yet.\n\n## Install\n\n```\n$ npm install polyly\n```\n\n## Getting Started\n\n```js\nimport * as Polyly from \"polyly\";\n\nconst renderer = new Polyly.Renderer({ webglVersion: 2 });\nconst camera = new Polyly.Camera(renderer.getDisplaySize());\n\nrenderer.clear();\n\n// Draw a line\nrenderer.beginPath();\nrenderer.line(new Polyly.Vector(0, 0), new Polyly.Vector(100, 100), 10);\nrenderer.stroke();\nrenderer.render(camera);\n```\n\n### Drawing lines\n\n`Renderer.line(start, end, width)`\n\n```js\nrenderer.line(new Polyly.Vector(-10, 30), new Polyly.Vector(-100, 150), 10);\n```\n\n### Drawing shapes\n\n`Renderer.rect(position, size)`\n\n```js\nrenderer.beginPath();\nrenderer.setColor(Polyly.RGB(255, 255, 0));\nrenderer.rect(new Polyly.Vector(0, 0), new Polyly.Vector(200, 100));\nrenderer.fill();\n```\n\n`Renderer.arc(position, radius, startAngle, endAngle, color)`\n\n```js\nrenderer.beginPath();\nrenderer.setColor(Polyly.RGB(255, 255, 0));\nrenderer.arc(new Polyly.Vector(0, 0), 100, 0, (Math.PI * 6) / 4);\nrenderer.fill();\n```\n\n### Drawing paths\n\n`Renderer.vertex(position, color)` or `Renderer.vertex(vertex)`\n\nAdds a vertex to the current path.\n\n```js\nrenderer.beginPath();\nrenderer.vertex(new Polyly.Vector(-400, -100), new Polyly.Color(255, 25, 0, 255));\nrenderer.vertex(new Polyly.Vector(-200, -100), new Polyly.Color(0, 255, 0, 255));\nrenderer.vertex(new Polyly.Vector(-200, 100), new Polyly.Color(0, 0, 255, 255));\nrenderer.strokePath(10);\nrenderer.fill();\n```\n\n### Fill and stroke\n\n`Renderer.stroke(width, strokeOptions?)`\n\nStrokes (outlines) every single path or shape added since the last `Renderer.beginPath()` call.\n\n```js\nrenderer.stroke(10, { closed: true, dashed: true, dashLength: 15 });\n```\n\n`Renderer.fill()`\n\nFills every single path or shapes added since the last `Renderer.beginPath()` call.\n\n```js\nrenderer.fill();\n```\n\n## Why another rendering library?\n\nI had to write a basic 2D renderer for one of my other projects ([Reflecta](https://github.com/KineticTactic/Reflecta)) as HTML5 Canvas was too slow for my needs. I also wanted the API to be similar to the Canvas API for its dynamic capabilities and ease of use. So I ended up converting it into a seperate 2D rendering library.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkinetictactic%2Fpolyly","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkinetictactic%2Fpolyly","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkinetictactic%2Fpolyly/lists"}