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align=\"center\"\u003e\n\n![logo](https://raw.githubusercontent.com/KinsonDigital/Velaptor/preview/Images/velaptor-logo.png)\n\u003c/div\u003e\n\n\n\u003ch1 style=\"border:0;font-weight:bold\" align=\"center\"\u003eVelaptor\u003c/h1\u003e\n\n\n\u003cdiv align=\"center\"\u003e\n\n[![Build PR Status Check](https://img.shields.io/github/actions/workflow/status/KinsonDigital/Velaptor/build-status-check.yml?label=%E2%9A%99%EF%B8%8FBuild)](https://github.com/KinsonDigital/Velaptor/actions/workflows/build-status-check.yml)\n[![Unit Test PR Status Check](https://img.shields.io/github/actions/workflow/status/KinsonDigital/Velaptor/unit-test-status-check.yml?label=%F0%9F%A7%AATests)](https://github.com/KinsonDigital/Velaptor/actions/workflows/unit-test-status-check.yml)\n\n[![Technical Debt](https://sonarcloud.io/api/project_badges/measure?project=KinsonDigital_Velaptor\u0026metric=sqale_index)](https://sonarcloud.io/summary/new_code?id=KinsonDigital_Velaptor)\n[![Maintainability Rating](https://sonarcloud.io/api/project_badges/measure?project=KinsonDigital_Velaptor\u0026metric=sqale_rating)](https://sonarcloud.io/summary/new_code?id=KinsonDigital_Velaptor)\n[![Vulnerabilities](https://sonarcloud.io/api/project_badges/measure?project=KinsonDigital_Velaptor\u0026metric=vulnerabilities)](https://sonarcloud.io/summary/new_code?id=KinsonDigital_Velaptor)\n\n[![Bugs](https://sonarcloud.io/api/project_badges/measure?project=KinsonDigital_Velaptor\u0026metric=bugs)](https://sonarcloud.io/summary/new_code?id=KinsonDigital_Velaptor)\n[![Code Smells](https://sonarcloud.io/api/project_badges/measure?project=KinsonDigital_Velaptor\u0026metric=code_smells)](https://sonarcloud.io/summary/new_code?id=KinsonDigital_Velaptor)\n[![Duplicated Lines (%)](https://sonarcloud.io/api/project_badges/measure?project=KinsonDigital_Velaptor\u0026metric=duplicated_lines_density)](https://sonarcloud.io/summary/new_code?id=KinsonDigital_Velaptor)\n\n[![Codecov](https://img.shields.io/codecov/c/github/KinsonDigital/Velaptor?label=Code%20Coverage\u0026logo=codecov)](https://app.codecov.io/gh/KinsonDigital/Velaptor/tree/preview)\n\n[![Latest Nuget Release](https://img.shields.io/nuget/vpre/kinsondigital.Velaptor?label=Latest%20Release\u0026logo=nuget)](https://www.nuget.org/packages/KinsonDigital.Velaptor)\n[![Nuget Downloads](https://img.shields.io/nuget/dt/KinsonDigital.Velaptor?color=0094FF\u0026label=nuget%20downloads\u0026logo=nuget)](https://www.nuget.org/stats/packages/KinsonDigital.Velaptor?groupby=Version)\n\n[![Good First GitHub Issues](https://img.shields.io/github/issues/kinsondigital/Velaptor/good%20first%20issue?color=7057ff\u0026label=Good%20First%20Issues)](https://github.com/KinsonDigital/Velaptor/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22)\n[![Discord](https://img.shields.io/discord/481597721199902720?color=%23575CCB\u0026label=chat%20on%20discord\u0026logo=discord\u0026logoColor=white)](https://discord.gg/qewu6fNgv7)\n\u003c/div\u003e\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\" \u003e!! NOTICE !!\u003c/h2\u003e\n\nThis library is still under development and is not at v1.0.0 yet!! However, all major features are available, so we encourage you to use **Velaptor** and provide feedback. That is what open source is all about. 🥳\n\n\u003cbr/\u003e\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\"\u003e📖 About Velaptor 📖\u003c/h2\u003e\n\u003ch4 style=\"font-weight:bold;\" align=\"left\" \u003e⭐ Don't forget to give us a star! ⭐\u003c/h4\u003e\n\n**Velaptor** is a 2D game development framework written in modern C# that strives to be simple and easy to use. Game development can be difficult, which is one reason why **Velaptor** was developed. It takes care of all of the lower-level, more complicated things for creating a game, like playing sound, loading graphics, managing content, multi-platform, and dealing with input, just to name a few. This way, you can concentrate on developing your game or multi-media application.\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\"\u003e✨ Features ✨\u003c/h2\u003e\n\n### **Cross-Platform**\n\nWe strive for **Velaptor** to be cross-platform. We do this by using as many cross-platform dependencies as possible. If a cross-platform dependency cannot be found, then the appropriate platform-specific implementations will be used.\n\n### **Easy To Use**\n\nOne of the goals of this library is to make it easy to use. We aim to ensure consistent naming conventions, documentation, and first-class API usability.\n\n### **Flexible Content Loading System**\n\n**Velaptor** can load texture atlas data for its rendering, as well as single images and sound content. The content loading system is flexible and has an API that can be extended to load custom content for your games.\n\n### **Content Caching**\n\nLoaded content, such as images and sounds, is cached for better performance. Suppose the same content is attempting to be loaded from its source after it has already been loaded. In that case, it will be used from memory instead of reloading from disk. You can also load content by building your content loader.\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\"\u003e📽️ Feature Demo 📽️\u003c/h2\u003e\n\n\u003cdiv align=\"center\"\u003e\n\n[![FeatureDemoVideo](https://raw.githubusercontent.com/KinsonDigital/Velaptor/preview/Images/demo-img.png)](https://www.youtube.com/watch?v=WGUdT9NPfb0)\n\n\u003c/div\u003e\n\n\u003cbr/\u003e\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\"\u003e📃 Documentation and Resources 📃\u003c/h2\u003e\n\nComplete API documentation and tutorials can be found at [docs.velaptor.io](https://docs.velaptor.io).**Velaptor**is powered by [CASL](https://github.com/KinsonDigital/CASL) and [Silk.NET](https://github.com/dotnet/Silk.NET).\n\n\u003cbr/\u003e\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\"\u003e🙏🏼 Contributing 🙏🏼\u003c/h2\u003e\n\nAre you interested in contributing? If so, click [here](https://github.com/KinsonDigital/.github/blob/main/docs/CONTRIBUTING.md) to learn how to contribute your time or [here](https://github.com/sponsors/KinsonDigital) if you are interested in contributing your funds via a one-time or recurring donation.\n\n![Alt](https://repobeats.axiom.co/api/embed/d74060d1c188027fa74890158952f6630f383b50.svg \"Repobeats analytics image\")\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\"\u003e🔧 Maintainers 🔧\u003c/h2\u003e\n\n![x-logo-dark-mode](https://raw.githubusercontent.com/KinsonDigital/.github/main/Images/x-logo-16x16-dark-mode.svg#gh-dark-mode-only)\n![x-logo-light-mode](https://raw.githubusercontent.com/KinsonDigital/.github/main/Images/x-logo-16x16-light-mode.svg#gh-light-mode-only)\n[Calvin Wilkinson](https://x.com/KDCoder) (KinsonDigital GitHub Organization - Owner)\n\n\u003cbr/\u003e\n\n\u003ch2 style=\"font-weight:bold;\" align=\"center\"\u003e🚔 Licensing And Governance 🚔\u003c/h2\u003e\n\n\n\u003cdiv align=\"center\"\u003e\n\n[![Contributor Covenant](https://img.shields.io/badge/Contributor%20Covenant-2.1-4baaaa.svg?style=flat)](https://github.com/KinsonDigital/.github/blob/main/docs/code_of_conduct.md)\n[![GitHub](https://img.shields.io/github/license/kinsondigital/Velaptor)](https://github.com/KinsonDigital/Velaptor/blob/preview/LICENSE.md)\n\u003c/div\u003e\n\n\nThis software is distributed under the very permissive MIT license, and all dependencies are distributed under MIT-compatible licenses.\nThis project has adopted the code of conduct defined by the **Contributor Covenant** to clarify the expected behavior in our community.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkinsondigital%2Fvelaptor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkinsondigital%2Fvelaptor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkinsondigital%2Fvelaptor/lists"}