{"id":22582349,"url":"https://github.com/kiraio-moe/ussr","last_synced_at":"2025-04-07T15:06:49.046Z","repository":{"id":183223171,"uuid":"669175418","full_name":"kiraio-moe/USSR","owner":"kiraio-moe","description":"Easily remove Unity splash screen \u0026 watermark.","archived":false,"fork":false,"pushed_at":"2024-09-19T01:47:39.000Z","size":1151,"stargazers_count":254,"open_issues_count":7,"forks_count":26,"subscribers_count":7,"default_branch":"main","last_synced_at":"2025-03-31T12:07:18.604Z","etag":null,"topics":["modding","modding-tools","reverse-engineering","unity","unity-2d","unity-3d","unity-hacking","unity-mod","unity-tool","unity-tools","unity2d","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/kiraio-moe.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-07-21T14:24:06.000Z","updated_at":"2025-03-19T10:18:56.000Z","dependencies_parsed_at":"2024-01-23T14:47:41.331Z","dependency_job_id":"5dc51dea-2a5b-4b35-9d5a-ab061ccf4546","html_url":"https://github.com/kiraio-moe/USSR","commit_stats":null,"previous_names":["kiraio-moe/ussr"],"tags_count":11,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kiraio-moe%2FUSSR","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kiraio-moe%2FUSSR/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kiraio-moe%2FUSSR/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kiraio-moe%2FUSSR/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/kiraio-moe","download_url":"https://codeload.github.com/kiraio-moe/USSR/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247675597,"owners_count":20977376,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["modding","modding-tools","reverse-engineering","unity","unity-2d","unity-3d","unity-hacking","unity-mod","unity-tool","unity-tools","unity2d","unity3d"],"created_at":"2024-12-08T06:09:10.207Z","updated_at":"2025-04-07T15:06:49.014Z","avatar_url":"https://github.com/kiraio-moe.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cdiv align=\"center\"\u003e\n  \u003ch1 align=\"center\"\u003eUnity Splash Screen Remover\u003c/h1\u003e\n\n  \u003cimg alt=\"USSR workflow status (with event)\" src=\"https://img.shields.io/github/actions/workflow/status/kiraio-moe/USSR/build.yml\"\u003e\n  \u003cimg alt=\"USSR release\" src=\"https://img.shields.io/github/v/release/kiraio-moe/USSR\"\u003e\n  \u003cimg alt=\"USSR total downloads\" src=\"https://img.shields.io/github/downloads/kiraio-moe/USSR/total\"\u003e\n  \u003cimg alt=\"USSR Repo stars\" src=\"https://img.shields.io/github/stars/kiraio-moe/USSR\"\u003e\n  \u003cimg alt=\"USSR forks\" src=\"https://img.shields.io/github/forks/kiraio-moe/USSR\"\u003e\n  \u003cimg alt=\"USSR issues\" src=\"https://img.shields.io/github/issues/kiraio-moe/USSR\"\u003e\n  \u003cimg alt=\"USSR pull requests\" src=\"https://img.shields.io/github/issues-pr/kiraio-moe/USSR\"\u003e\n  \u003cimg alt=\"Project license\" src=\"https://img.shields.io/github/license/kiraio-moe/USSR\"\u003e\n\u003c/div\u003e\n\n## Table of Contents\n\n- [Announcement](#announcement)\n- [Overview](#overview)\n- [Requirements](#requirements)\n- [Usages](#usages)\n  - [Android](#android)\n  - [iOS](#ios)\n- [Supported Platforms](#supported-platforms)\n- [Supported Unity Versions](#supported-unity-versions)\n- [Contribute](#contribute)\n- [Credits](#credits)\n- [License](#license)\n- [Disclaimer](#disclaimer)\n- [FAQs](#faqs)\n\n## Announcement\n\nOn the latest updated policy for Unity Runtime Fee on 22 September 2023 (\u003chttps://unity.com/pricing-updates\u003e), one of the key updates is Unity has decided to make the splash screen optional. Starting with Unity 2024 LTS (currently referred to as the 2023 LTS) or later.\n\n## Overview\n\nThe Unity Splash Screen Remover (USSR) is a Command-Line Interface (CLI) tool designed to remove the Unity splash screen logo \u0026 [watermark](https://forum.unity.com/threads/i-am-using-personal-but-there-is-trial-version-water-mark-after-build.591610/#post-3975343) from Unity-built games.\n\nThe tool is an implementation of the guide available at \u003chttps://github.com/kiraio-moe/remove-unity-splash-screen\u003e. By utilizing this tool, you can easily remove Unity splash screen from your games and keep your own logo displayed.\n\n## Requirements\n\n- [.NET 8.0 SDK](https://dotnet.microsoft.com/download/dotnet/8.0 \".NET 8.0 SDK\")\n- Splash screen `Draw Mode` have been set to `All Sequential` in `Player Settings`.\n\n## Usages\n\n\u003e [!NOTE]\n\u003e You can find the nightly build of USSR with the latest bug fixes in the [latest runned workflow](https://github.com/kiraio-moe/USSR/actions/workflows/build.yml) artifacts.\n\n- Download USSR from [Releases](https://github.com/kiraio-moe/USSR/releases) page.\n- Run `USSR.exe` and follow the instructions. If you're on Android or iOS platform, please read the guide below.\n\n### Android\n\n- Make sure you already have [`JDK`](https://www.openlogic.com/openjdk-downloads?field_java_parent_version_target_id=416\u0026field_operating_system_target_id=All\u0026field_architecture_target_id=All\u0026field_java_package_target_id=All \"OpenJDK\") \u0026 [`SDK`](https://androidsdkoffline.blogspot.com/p/all-android-sdk-latest-stable-versions.html) installed. In another word, you can build your game in Unity Editor.\n- [Android Studio](https://developer.android.com/studio \"Android Studio\") installed. Make sure to set the `JDK` and `SDK` path to the one you used for Unity Editor.\n- Follow these steps:\n\n  - **Check** `Export Project` in `Build Settings` then export.\n  - After exported, **remove** the splash screen at `\u003cexport_result\u003e/unityLibrary/src/main/assets/bin/Data/`.\n  - **Remove** the backup file (`*.bak`) generated by USSR or **move** to somewhere else outside of `\u003cexport_result\u003e`.\n  - **Import** the exported project to `Android Studio`.\n  - **Build** the project.\n  - If you want to upload your game to app store (e.g. Google Play Store), you can `sign` your game with `keystore` and build the project as app bundle (`.aab`).  \n  I won't cover those steps here, because you can find them pretty much on the internet.\n\n### iOS\n\n\u003e [!WARNING]\n\u003e This section may have some incorrect information (I'm not an expert on this). Feel free to create Issue/Pull Request if there's mistake.\n\n- [Xcode](https://developer.apple.com/xcode/ \"Xcode\") installed.\n- There's no fancy settings to be checked, just **Build** (export) the project.\n- **Remove** the splash screen at `\u003cexport_result\u003e/Data/`.\n- **Remove** the backup file (`*.bak`) generated by USSR or **move** to somewhere else outside of `\u003cexport_result\u003e`.\n- **Open** `Unity-iPhone.xcodeproj` with Xcode, then proceed to build.  \n  If you're an iOS developer, you know what to do next, right?\n\n## Supported Platforms\n\nUSSR support the following platforms:\n\n- PC, Mac, Linux Standalone\n- Android\n- iOS\n- WebGL\n\n## Supported Unity Versions\n\n\u003e [!IMPORTANT]\n\u003e Some minor Unity versions are not supported and can caused crash.\n\n- Unity 5 ~ Unity 2023\n\n## Contribute\n\nIf you found any bugs or have suggestions, feel free to create an Issue/Pull Request.\n\n## Credits\n\n- Special thanks to [@nesrak1](https://github.com/nesrak1) for the [@nesrak1/AssetsTools.NET](https://github.com/nesrak1/AssetsTools.NET) library, which was instrumental in the development of this tool.\n- [@arti4ikmin](https://github.com/arti4ikmin) for the guide on Android platform.\n- [UnityWebTools.NET](https://github.com/kiraio-moe/UnityWebTools.NET), my own tool to unpack \u0026 repack UnityWebData.\n\n## License\n\nThis project is licensed under GNU GPL 3.0.\n\nFor more information about the GNU General Public License version 3.0 (GNU GPL 3.0), please refer to the official GNU website: \u003chttps://www.gnu.org/licenses/gpl-3.0.html\u003e\n\n## Disclaimer\n\nBy using this tool, you're intentionally violates the Unity End User License Agreement (EULA). Use the tool at your own risk (DWYOR - Do What You Own Risk).\n\n## FAQs\n\n**Q: Is using this tool safe?**  \nA: Yes, the tool is designed to safely remove the Unity splash screen from your game without causing any harm.\n\n**Q: Can I upload my game to game stores and not get banned?**  \nA: Yes, you can upload your games to various game stores without facing any bans. However, it's important to note that by removing the Unity splash screen, you are violating the Unity EULA, and there is always a risk of potential consequences. Be aware of the risks before proceeding.\n\n---\n\nPlease note that using this tool is at your own discretion and responsibility. Always make sure to backup your game files before using any third-party tools or modifying game assets.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkiraio-moe%2Fussr","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkiraio-moe%2Fussr","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkiraio-moe%2Fussr/lists"}