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ONLINE DOCUMENTATION FOUND @ https://kitbashery.com/docs/game-kit --\u003e\n\n![](https://kitbashery.com/assets/images/kitbashery-github-banner.jpg)\n\n[![Unity Version](https://img.shields.io/badge/Unity-2021.3%2B-blue.svg)](https://unity3d.com/get-unity/download)\n[![GitHub](https://img.shields.io/github/license/kitbashery/modular-ai.svg)](https://github.com/Kitbashery/Game-Kit/blob/main/.github/LICENSE.md)\n[![OpenUPM](https://img.shields.io/badge/Install-openUPM-blue)](https://openupm.com/packages/com.kitbashery.game-kit.html)\n[![DevKit](https://img.shields.io/badge/Dev%20Kit-.unitypackage-blue)](https://github.com/Kitbashery/Game-Kit/releases/download/Development-Package/Kitbashery_GameKit.unitypackage)\n[![Documentation](https://img.shields.io/badge/Docs-Kitbashery.com-%23ffaf0c)](https://kitbashery.com/docs/game-kit)\n[![Contributing](https://img.shields.io/badge/Contribute-guidelines-lightgrey)](https://github.com/Kitbashery/.github/blob/main/.github/CONTRIBUTING.md)\n\n#### For a more performant, stable and fully featured solution check out our latest asset:\n[![Smart GameObjects](https://kitbashery.com/assets/images/smart-gameobjects-uas-sale.jpg)](https://assetstore.unity.com/packages/slug/248930?aid=1100lvf66)\n\n# Game Kit\n\n## Description:\nGameKit contains feature rich systems and components commonly used in games. Designed with 3D games in mind, however some components may function in 2D as well.\n\n## Features:\n\n#### Object pooling:\n* Improves game performace\n* Sequential naming\n* Hide pooled GameObjects in the inspector\n* Expandable pools.\n\n#### Spawner:\n* Forward \u0026 offset spawn direction\n* Integrated object pooling\n* Spawn events\n* Wave system\n* Random spawns\n\n#### Health:\n* Invinsibility\n* Multiple health bars\n* Passive regeneration\n* Damage/healing\n* Stackable effects over time\n* Damage/heal/death Events\n* Area of effect zones\n* Healthbar UI support\n\n#### Projectiles:\n* Impact force\n* Seeking\n* Ricochets\n* Integrated with health system\n* Integrated object pooling\n\n#### Event Systems:\n* Dynamic collision events\n* Dynamic activation events\n* Integrated with health system\n* Integrated with projectiles\n\n#### Time Management:\n* Play/Pause\n* FPS Counter\n* Slow Motion\n* Time Events\n\n#### Force Fields:\n* Directional forces\n* Sync with WindZone\n* Explosion/Implosion \n\n\n# Getting Started:\nAll components can be found under Kitbashery in the component menu:\n![](https://kitbashery.com/assets/images/kitbashery-getting-started.jpg)\n\nOnline documentation \u0026 scripting API is found at:\n\nhttps://kitbashery.com/docs/game-kit\n\n---- \nThe name Kitbashery \u0026 all associated images Copyright \u0026copy; 2023 Kitbashery. All Rights Reserved.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkitbashery%2Fgame-kit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkitbashery%2Fgame-kit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkitbashery%2Fgame-kit/lists"}