{"id":21697596,"url":"https://github.com/klanting/ua-2023-spring-computer-graphics","last_synced_at":"2025-03-20T15:17:16.492Z","repository":{"id":251562507,"uuid":"837739943","full_name":"klanting/UA-2023-Spring-Computer-Graphics","owner":"klanting","description":"This Project was made for the course 'Computer Graphics' at the University of Antwerp. 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Computer Graphics\n\n[![CodeFactor](https://www.codefactor.io/repository/github/klanting/ua-2023-spring-computer-graphics/badge)](https://www.codefactor.io/repository/github/klanting/ua-2023-spring-computer-graphics)[![Codacy Badge](https://app.codacy.com/project/badge/Grade/8b06cd245c4d47e0940dd264d78df07b)](https://app.codacy.com/gh/klanting/UA-2023-Spring-Computer-Graphics/dashboard?utm_source=gh\u0026utm_medium=referral\u0026utm_content=\u0026utm_campaign=Badge_grade)\n\n## Supported Functionality\n\n\u003cdetails\u003e\n\u003csummary\u003eL-systems\u003c/summary\u003e\n\n### 2D L-systems\n\n- Generation of 2D L-systems can be done based on L-system rules\n- the use of brackets is possible\n- stochastic randomization can be applied\n\n### 3D L-systems\n\n- Generation of 3D L-systems can be done based on L-system rules\n- the use of brackets is possible\n\n\u003c/details\u003e\n\n\u003cdetails\u003e\n\u003csummary\u003eRendering\u003c/summary\u003e\n\n3D objects can be rendered to a 2D image/surface.\n\n### Projection\n\n3D objects can be projected to a 2D surface as an image.\n\n### Triangulation\n\nAble to convert a Face having n (\u003e2) amount of points into multiple triangle faces.\n\n### Z-buffering (lines)\n\nWhen using objects, only consisting of wireframes, this engine will provide Z-buffering support for these lines.\n\n### Z-buffering (triangles)\n\nSupport of Z-buffering of triangles.\n\n\u003c/details\u003e\n\n\u003cdetails\u003e\n\u003csummary\u003ePlatonic Bodies\u003c/summary\u003e\n\n### Platonic Bodies\n\nThe engine has a build in tool to create some basic 3D shapes:\n\n- Cube\n- Icosahedron\n- Octahedron\n- Dodecahedron\n- Cone\n- Cylinder\n- Sphere\n- Torus\n- Tetrahedron\n- MobiusStrip\n- Umbilical\n- BuckyBall\n- MengerSponge\n\n### 3D fractals\nAble to create Fractals given a platonic shape.\n\n\u003c/details\u003e\n\n\u003cdetails\u003e\n\u003csummary\u003eView Frustum\u003c/summary\u003e\n\n### View Frustum\n\nWhen the camera is not able to cover the entire shape, it will cut of some parts, this cutting of is referred to as \nView Frustum.\n\n\u003c/details\u003e\n\n\u003cdetails\u003e\n\u003csummary\u003eLighting\u003c/summary\u003e\n\n### Ambient light\n\nThe general color the object has when not applying external light.\n\n### Diffuse light (infinity)\n\nLight provided from an object infinity far away, like sunlight.\n\n### Diffuse light (point)\n\nLight coming from a lamp.\n\n### Specular light\n\nLight that comes from the reflection on an object\n\n\u003c/details\u003e\n\n\u003cdetails\u003e\n\u003csummary\u003eShadows\u003c/summary\u003e\n\n### Shadows\n\nbe able to show shadows on places of the object where light is absent\n\n\u003c/details\u003e\n\n\u003cdetails\u003e\n\u003csummary\u003eTextures\u003c/summary\u003e\n\n### Texture mapping\n\nMap texture on the object using the random surface approach\n\n### UV-coordinates\n\nMake Spheres more realistic when light is present\n\n### Cube mapping\n\nPerform cube mapping\n\n### spheres and cylinders\n\nMake a wireframe of an object, but as wires and corners have very thick cylinders and spheres\n\n\u003c/details\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fklanting%2Fua-2023-spring-computer-graphics","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fklanting%2Fua-2023-spring-computer-graphics","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fklanting%2Fua-2023-spring-computer-graphics/lists"}