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🌋 Graphics Programming 2 – Vulkan  \n\nHey there, fellow DAE student, curious visitor, or graphics enthusiast 👋  \nWelcome to my **Graphics Programming 2 – Vulkan** repository — part of the **fourth semester (2024)** at **DAE**.\n\n---\n\n## 🗄️ About this repository\n\nThis repo contains the **final project** of the **Graphics Programming 2** course.  \nIt’s shared for **archival and educational purposes**, documenting my work in **advanced GPU programming** using **Vulkan**.\n\n\u003e ⚠️ Note: this project includes a **known minor bug** that has not been fixed.  \n\u003e Consider this repository a **snapshot of learning advanced graphics techniques**.\n\n---\n\n## 🔎 Course Information\n\n**📚 Course:** Graphics Programming 2  \n**🏫 University:** Howest University of Applied Sciences - Digital Arts and Entertainment   \n**📍 Location:** Kortrijk, Belgium  \n**🗓️ Academic year:** 2023–24 | Fourth semester  \n**🎓 Study load:** 6 credits  \n**⏱️ Total study time:** 180 hours  \n\n---\n\n## 👨‍🏫 Teaching Staff\n\n- **Co-ordinator:** Koen Samyn\n- **Other teaching staff:** Flor Delombaerde, Pieter-Jan Vandenberghe\n\n---\n\n## 🎯 Learning Goals\n\n- Plans work schedule and monitors assignment progress.  \n- Researches and implements **state-of-the-art lighting techniques**.  \n- Evaluates and benchmarks own and others’ work.  \n- Develops technically efficient **3D applications** iteratively.  \n- Integrates graphical content, measures performance, and optimizes code.  \n- Applies problem-solving skills and uses Vulkan or DirectX correctly.  \n\n---\n\n## 🧩 Course Content\n\n- Vulkan / DirectX API usage  \n- Vertex and pixel lighting  \n- Normal mapping \u0026 opacity  \n- Environment mapping \u0026 Fresnel falloff  \n- Geometry shaders \u0026 sprite rendering  \n- Post-processing effects  \n- Shadow mapping \u0026 compute shaders  \n- 3D models, materials, and performance considerations  \n\n---\n\n## 📂 Repository Structure\n\nAll code and assets for the final project are on the **main branch**, implementing a complete Vulkan-based renderer.\n\n---\n\n## 🚀 Release\n\nA single **final release** is available in the [📦 Releases](../../releases) section:\n\n`graphics_programming_2-vulkan-0.9.0-windows-x64.zip`\n\nIncludes Windows x64 build with the final project — note the **known minor bug**.\n\n---\n\n## 🧠 Final Thoughts\n\nThis repository captures my **advanced GPU programming journey** — mastering Vulkan, shaders, PBR, and post-processing effects.  \nIf you’re exploring modern graphics APIs: **experiment, profile, and embrace GPU rendering complexity** 🔬⚡\n\n---\n\n### ⚖️ License\nThis repository is licensed under the **MIT License** — feel free to explore, learn, or reuse for study 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