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🟠 Programming 4 – Q*bert  \n\nHey fellow DAE student, game dev enthusiast, or curious visitor 👋  \nWelcome to my **Programming 4 – Q*bert** repository — the final project for [Programming 4](https://github.com/knapeczadam/programming-4).\n\n---\n\n## 🗄️ About this repository\n\nThis repo contains my **final project** for Programming 4, where I was randomly assigned **Q*bert** out of ten possible games.  \nThe main goal was to implement the **first three levels** with **pixel-perfect accuracy**, replicating enemy AI and behavior as closely as possible.  \n\n\u003e ⚠️ Note: this project applies patterns and concepts learned in Programming 4.  \n\u003e It’s a **snapshot of my learning journey**, not a polished commercial product.\n\n---\n\n## 🏗️ Engine: Minigin\n\nThe project is built on **[Minigin](https://github.com/avadae/minigin)**, a minimal SDL2 \u0026 glm setup created by **Alex Vanden Abeele**.  \nMinigin is not a full game engine — it provides a small framework for 2D C++ games with:\n\n- SDL2 setup for rendering/input  \n- glm for vector and matrix math  \n- Scaffolding to quickly start a project  \n\nIn this project, I extended Minigin to implement a **component-based GameObject system**, **event queue**, **dedicated audio thread**, and all other game patterns required for Q*bert.\n\n---\n\n## 🧩 Key Patterns and Concepts\n\n- **Programming Patterns Implemented:** Singleton, Factory, Observer, Service Locator, Command, Pimpl  \n- **Event system:** Queue-based event handling  \n- **Object management:** Unity-inspired GameObject system with component-based architecture  \n- **Audio:** Runs on a dedicated thread  \n- **Execution order:** Unity-inspired essential functions  \n\n---\n\n## 🚀 Releases\n\nThis project contains **two release builds**, available in the [📦 Releases](../../releases) section:\n\n- `programming_4-qbert-1.0.0-windows-x64.zip` → normal game build  \n- `programming_4-qbert-debug-1.0.0-windows-x64.zip` → debug build with **999 lives** (effectively infinite) and **sprite/logical debug visualization**\n\n---\n\n## 🧠 Final Thoughts\n\nThis project demonstrates how **game programming patterns** improve code structure, memory access, and decoupling.  \nIt also showcases how best practices like **event-driven systems, threading, and modular architecture** can be applied in game development.  \nIf you’re exploring Programming 4 projects: **study, experiment, and enjoy a classic arcade revival** 🟠🕹️\n\n---\n\n### ⚖️ License\nThis repository is licensed under the **MIT License** — feel free to explore, learn, or fork for educational purposes.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fknapeczadam%2Fdae-programming-4-qbert","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fknapeczadam%2Fdae-programming-4-qbert","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fknapeczadam%2Fdae-programming-4-qbert/lists"}