{"id":13663081,"url":"https://github.com/kode80/PixelRenderUnity3D","last_synced_at":"2025-04-25T13:31:26.185Z","repository":{"id":43105688,"uuid":"52284273","full_name":"kode80/PixelRenderUnity3D","owner":"kode80","description":"PixelRender is a complete system for realtime rendering of 3D scenes as 2D pixel art in Unity3D.","archived":false,"fork":false,"pushed_at":"2016-06-12T17:59:15.000Z","size":1674,"stargazers_count":215,"open_issues_count":2,"forks_count":26,"subscribers_count":26,"default_branch":"master","last_synced_at":"2025-03-12T08:37:44.725Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/kode80.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2016-02-22T15:43:52.000Z","updated_at":"2025-02-14T23:46:51.000Z","dependencies_parsed_at":"2022-09-03T00:01:47.960Z","dependency_job_id":null,"html_url":"https://github.com/kode80/PixelRenderUnity3D","commit_stats":null,"previous_names":[],"tags_count":5,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kode80%2FPixelRenderUnity3D","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kode80%2FPixelRenderUnity3D/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kode80%2FPixelRenderUnity3D/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kode80%2FPixelRenderUnity3D/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/kode80","download_url":"https://codeload.github.com/kode80/PixelRenderUnity3D/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250824941,"owners_count":21493368,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T05:02:17.003Z","updated_at":"2025-04-25T13:31:24.097Z","avatar_url":"https://github.com/kode80.png","language":"C#","readme":"# PixelRenderUnity3D (Ver 1.1)\nPixelRender is a complete system of shaders, effects, scripts \u0026 tools for rendering 3D scenes as 2D pixel art. The key components are the PixelArt shader for rendering meshs using palette based shading, the PixelOutline image effect for drawing pixel-perfect outlines \u0026 the Palette Editor which provides several features for creating, generating \u0026 manipulating palettes used by the PixelArt shader directly within Unity3D. PixelRender also includes components for quantizing animation, tools for rendering \u0026 exporting Unity3D sprite sheet animations, several examples \u0026 full documentation (in both pdf \u0026 epub format). PixelRender also works on mobile!\n\n## License\nPixelRender is free to use for strictly non-commercial purposes, read PixelRenderNonCommercialLicense.html in project root for full details.\n\nIf you'd like to use PixelRender for commercial purposes, or support this \u0026 future kode80 development, commercial licenses are available for purchase from my online store at: [http://kode80.com/](http://kode80.com/)\n\n## Download Latest unitypackage\nThe latest packaged version can be downloaded here: [PixelRender.unitypackage](http://kode80.com/downloads/assets/PixelRender.unitypackage)\n\n## ChangeLog\n### PixelRender 1.2.0 (April 15th 2016):\n* Updated included UnityTools\n* PixelRender can now be updated directly from the editor (Windows/kode80/Check for Asset Updates)\n\n### PixelRender 1.1.0 (March 9th 2016):\n* Palettize Texture tool:\n\t* Displays a progress bar and can be canceled\n\t* Optimized to convert significantly faster\n\t* Includes an automatic palette reduction pass (see documentation for details)\n* Added MinimumSceneTemplate to examples, useful for creating new PixelRender scenes\n* Added Sprite Sheet Maker tool for rendering \u0026 exporting Unity3D sprite animations (see documentation for details)\n* Minor UI fixes for all editor tools\n\n","funding_links":[],"categories":["C\\#","Camera"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkode80%2FPixelRenderUnity3D","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkode80%2FPixelRenderUnity3D","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkode80%2FPixelRenderUnity3D/lists"}