{"id":21948012,"url":"https://github.com/kojobailey/japi-xfbin-merger","last_synced_at":"2026-04-28T23:04:17.289Z","repository":{"id":251686282,"uuid":"838135627","full_name":"KojoBailey/JAPI-XFBIN-Merger","owner":"KojoBailey","description":"A C++ plugin for JoJoAPI that allows the merging of XFBIN data for mods that are more compatible with each other and easier to create.","archived":false,"fork":false,"pushed_at":"2025-01-01T14:27:04.000Z","size":1061,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-18T04:12:52.721Z","etag":null,"topics":["api","asbr","cpp","cpp23","dll","japi","jojoapi","modding","plugin"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/KojoBailey.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-08-05T02:46:15.000Z","updated_at":"2025-01-01T14:27:08.000Z","dependencies_parsed_at":"2024-08-29T09:30:28.799Z","dependency_job_id":"8826e4ba-7dd9-40f9-9bf0-e34ec7abd595","html_url":"https://github.com/KojoBailey/JAPI-XFBIN-Merger","commit_stats":null,"previous_names":["kojobailey/japi-playercolorparam-loader","kojobailey/japi-xfbin-merger"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KojoBailey%2FJAPI-XFBIN-Merger","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KojoBailey%2FJAPI-XFBIN-Merger/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KojoBailey%2FJAPI-XFBIN-Merger/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/KojoBailey%2FJAPI-XFBIN-Merger/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/KojoBailey","download_url":"https://codeload.github.com/KojoBailey/JAPI-XFBIN-Merger/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":244991166,"owners_count":20543627,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["api","asbr","cpp","cpp23","dll","japi","jojoapi","modding","plugin"],"created_at":"2024-11-29T05:11:26.391Z","updated_at":"2026-04-28T23:04:12.249Z","avatar_url":"https://github.com/KojoBailey.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"\n# [JoJoAPI XFBIN Merger](https://github.com/KojoBailey/JAPI-XFBIN-Merger/)\nThis is a plugin for [JoJoAPI](https://jojomodding.miraheze.org/wiki/JoJoAPI) that allows for the merging of XFBIN data, currently only via JSON, although as more file support is added, other formats will be used as well.\n\n## How do I merge?\nRight now, you can only merge some nuccChunkBinary formats. These are:\n- [messageInfo](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#messageInfo)\n- [PlayerColorParam](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#PlayerColorParam)\n- [SpeakingLineParam](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#SpeakingLineParam)\n- [MainModeParam](https://jojomodding.miraheze.org/wiki/User:KojoBailey/NUCC_JSON#MainModeParam)\n\nMany more are to come, so sit tight!\n\nCreating merge files is quite simple, as you just need to write the data you want to target in a JSON file. See the [Formats](#Formats) section for how to structure those correctly. You will also see a **Directory** under each section, indicating where those JSON files should go, like so:\n\n![image](https://github.com/user-attachments/assets/00d952f8-2ade-483b-845d-b25019c071c8)\n\n`_priority.json` simply controls which files get loaded in which order, and will update itself to add/remove new/old JSON files whenever you launch the game (and this activate the plugin). A **higher** priority number means that file takes **higher** precedence over others lower than it, since it will get loaded later and therefore overwrite the data that came before it.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkojobailey%2Fjapi-xfbin-merger","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkojobailey%2Fjapi-xfbin-merger","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkojobailey%2Fjapi-xfbin-merger/lists"}