{"id":22019705,"url":"https://github.com/kualta/core","last_synced_at":"2025-07-23T10:31:16.810Z","repository":{"id":46132644,"uuid":"341065249","full_name":"kualta/core","owner":"kualta","description":"game engine focused on performance and flexibility","archived":true,"fork":false,"pushed_at":"2023-06-10T11:08:11.000Z","size":3437,"stargazers_count":13,"open_issues_count":24,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-03-31T16:34:15.858Z","etag":null,"topics":["3d-engine","3d-graphics","game-development","game-engine","graphics-engine","magnum"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/kualta.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-02-22T03:11:09.000Z","updated_at":"2024-04-10T13:05:59.000Z","dependencies_parsed_at":"2022-07-20T07:41:17.264Z","dependency_job_id":null,"html_url":"https://github.com/kualta/core","commit_stats":null,"previous_names":[],"tags_count":4,"template":false,"template_full_name":null,"purl":"pkg:github/kualta/core","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kualta%2Fcore","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kualta%2Fcore/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kualta%2Fcore/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kualta%2Fcore/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/kualta","download_url":"https://codeload.github.com/kualta/core/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kualta%2Fcore/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":266661948,"owners_count":23964401,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-07-23T02:00:09.312Z","response_time":66,"last_error":null,"robots_txt_status":null,"robots_txt_updated_at":null,"robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-engine","3d-graphics","game-development","game-engine","graphics-engine","magnum"],"created_at":"2024-11-30T05:17:49.574Z","updated_at":"2025-07-23T10:31:16.262Z","avatar_url":"https://github.com/kualta.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cimg alt=\"Core Engine\" height=110 align=\"right\" valign=\"middle\" src=\"CoreLogo.png\"\u003e\n\n## FINALLY, A NEAT GAME ENGINE\n\n[![MIT License](https://img.shields.io/badge/license-MIT-brightgreen)](LICENSE)\n[![Codacy Badge](https://app.codacy.com/project/badge/Grade/358e19c958144c918940a8f1a1ad7f6f)](https://www.codacy.com/gh/lectroMathew/Core/dashboard?utm_source=github.com\u0026utm_medium=referral\u0026utm_content=lectroMathew/Core\u0026utm_campaign=Badge_Grade)\n\n# Main Features\n\n- Modular architecture\n  - with modern **C++17/20** codebase\n- Full-featured **GUI Module** powered by **[Dear ImGUI](https://github.com/ocornut/imgui)**\n- Easy-to-use **Input Module**\n- Neat **Entity-Component System**\n- High-performance **Event System**\n- **Scene**, **SceneGraph** and **Layers** support\n- Quick **Model Importer**\n  - with all major 3D file formats support\n- On-board **Math library** powered by **[Magnum](https://github.com/mosra/magnum)**\n- Full-featured **Renderer** powered by **[Magnum](https://github.com/mosra/magnum)**\n  - with **PBR Rendering** _coming in 0.8.0_\n- **Networking Module** _coming in 0.5.0_\n- **Physics Module** _coming in 0.6.0_\n- **Audio Module** _coming in 0.7.0_\n- **Editor Module** _coming in 0.9.0_\n\n### Check out **[Core Engine Roadmap](https://github.com/kualta/Core/projects/1)**\n\n# Building\n\nFor full guide, read **[Building](https://github.com/kualta/Core/wiki/Building-Core-Engine)** the engine\n\n1. Clone the main repository:\n\n```\ngit clone --recursive https://github.com/kualta/Core.git\n```\n\n1.1 On **Unix-like** systems, make sure you have **sdl2** library installed:\n\n```\nsudo apt install libsdl2-dev    # on Ubuntu / Debian\nsudo pacman -S sdl2             # on ArchLinux\nbrew install sdl2               # on macOS (via Homebrew)\n```\n\n2. Add **Core Engine** to your `CMakeLists.txt` as subdirectory and link against `core` target:\n\n```cmake\nadd_subdirectory(Core)\ntarget_link_libraries(MyApplication PUBLIC core)\n```\n\n3. Generate \u0026 Build your application like you usually do\n\n```\ncmake -G \"CodeBlocks - NMake Makefiles\" ./\ncmake --build ./build --target MyApplication\n```\n\n\u003e Note: Make sure you're using 64bit version of your compiler\n\n# Using the engine\n\nFor full guide, read **[Quick Start](https://github.com/kualta/Core/wiki/Quick-Start-guide)** guide for newcomers\n\n1. In your application, `#include` all module files you wish to use, together with `CoreConfig.h` header:\n\n```c++\n#include \u003ccore/Modules.h\u003e\n#include \u003ccore/CoreConfig.h\u003e\n```\n\n2. Use `CoreConfig` to configure your `Core` and then build it:\n\n```c++\nusing namespace core;\nint main() {\n\n  CoreConfig config;\n\n  config\n      .Add(NewModule\u003cInputModule\u003e)\n      .Add(NewModule\u003cEngineModule, InputModule\u003e)\n      .Add(NewModule\u003cSceneModule\u003e)\n      .Add(NewModule\u003cApplicationModule\u003e);\n  shared\u003cCore\u003e core = config.Build();\n```\n\n3. Create a window and enter the main engine loop like so:\n\n```c++\n                                                       // window title     x, y, w,    h\n  Core::GetModule\u003cApplicationModule\u003e()-\u003eCreateApplication(\"Core Engine\", { 0, 0, 1280, 720 });\n\n  Core::GetModule\u003cEngineModule\u003e()-\u003eMain(); // Enter engine main loop\n\n  return 0;\n}\n```\n\n4. You're amazing!\n\nCongratulations, you've successfully built your first `Core` and put it to work!\n\nFind out how to make more exciting stuff with **Core Engine** by reading architecture guides: **[Engine Architecture](https://github.com/kualta/Core/wiki/Architecture)** introduction\n\nCheck out **Core Engine [Wiki](https://github.com/kualta/Core/wiki)** for more information and guides\n\n# Contributing\n\nGet involved into **Core Engine** development, read **[Contributing](https://github.com/kualta/Core/wiki/Contributing)** guidelines\n\n# License\n\n**Core Engine** is destributed under **MIT License**, check [LICENSE](LICENSE) for details\n\n\u003cbr\u003e\n\u003cbr\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkualta%2Fcore","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkualta%2Fcore","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkualta%2Fcore/lists"}