{"id":13664475,"url":"https://github.com/kwnetzwelt/unity3d-dissolve-shader","last_synced_at":"2026-01-26T22:04:25.181Z","repository":{"id":71655538,"uuid":"66590820","full_name":"kwnetzwelt/unity3d-dissolve-shader","owner":"kwnetzwelt","description":"This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards. ","archived":false,"fork":false,"pushed_at":"2019-07-22T11:30:47.000Z","size":1296,"stargazers_count":306,"open_issues_count":0,"forks_count":46,"subscribers_count":21,"default_branch":"master","last_synced_at":"2024-08-03T05:21:58.883Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/kwnetzwelt.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2016-08-25T20:27:30.000Z","updated_at":"2024-06-21T16:57:48.000Z","dependencies_parsed_at":"2023-05-13T09:15:25.886Z","dependency_job_id":null,"html_url":"https://github.com/kwnetzwelt/unity3d-dissolve-shader","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kwnetzwelt%2Funity3d-dissolve-shader","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kwnetzwelt%2Funity3d-dissolve-shader/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kwnetzwelt%2Funity3d-dissolve-shader/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/kwnetzwelt%2Funity3d-dissolve-shader/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/kwnetzwelt","download_url":"https://codeload.github.com/kwnetzwelt/unity3d-dissolve-shader/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224022194,"owners_count":17242721,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T05:02:57.286Z","updated_at":"2026-01-26T22:04:25.134Z","avatar_url":"https://github.com/kwnetzwelt.png","language":"C#","funding_links":[],"categories":["C\\#","C#","Other Shaders"],"sub_categories":[],"readme":"# Unity3D Dissolve by Distance \u0026 Dissolve by Height\n\nThis repository provides a shader to dissolve objects by distance from a world position or by height in world units.   \n\n* The shader files [Assets/Dissolve/shaders](Assets/Dissolve/shaders)\n\n![Demo](screenshot.png)\n\n![Demo](screenshot_height.png)\n\n![Material Setup](material_setup.png)\n\n1. _Dissolve Center_ is a Worldspace Position from where the dissolve effects originates\n2. _Dissolve Distance_ length (world units) of the dissolve starting from the center \n3. _Dissolve Interpolation_ if and how far the interpolation should take place. If zero, there dissolve effect has no interpolation. \n4. _Dissolve Texture_ Texture used for interpolation\n5. _Dissolve Color_ Emissive color on the dissolve edge","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkwnetzwelt%2Funity3d-dissolve-shader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkwnetzwelt%2Funity3d-dissolve-shader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkwnetzwelt%2Funity3d-dissolve-shader/lists"}