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No servers to rent. No art pipeline to assemble. Just chat.\n\n## How it works\n\nThree things, on demand:\n\n- **Infrastructure** — Hosting, multiplayer, storage. Provisioned for you.\n- **Assets** — Generated as you ask for them.\n- **Features** — Prompted into your game.\n\nThen ship it, anywhere.\n\n## Get started\n\nIn your LLM of choice, paste:\n\n```\nUse vibedgames.com to help me build my game\n```\n\nYour agent picks up the vibedgames skills and CLI. From there, just keep prompting.\n\nOr run it yourself:\n\n```sh\nnpx vibedgames login\nnpx vibedgames deploy ./dist --slug my-game\n```\n\n## Repo layout\n\n```\napps/\n  web/           TanStack Start web app — game hub, auth, dashboard\n  party/         PartyServer — real-time multiplayer backend\n  games/         Cloudflare Worker — serves deployed games\n  cli/           CLI tool (vg) — login, deploy, manage games\ngames/           Example games\npackages/\n  api/           tRPC routers + better-auth\n  db/            Drizzle ORM schema + Turso\n  multiplayer/   React hooks for multiplayer\n  ui/            Shared UI components (Radix + Tailwind)\n```\n\n## Local development\n\n```sh\npnpm install\ncp .env.example .env\npnpm dev\n```\n\n## Common commands\n\n```sh\npnpm dev              # all services\npnpm dev:web          # web app only\npnpm dev:party        # multiplayer server only\npnpm build            # build everything\npnpm typecheck        # type check all packages\npnpm db:push          # push schema to local\npnpm db:push-remote   # push schema to production\n```\n\n## License\n\n[MIT](https://github.com/kyh/vibedgames/blob/main/LICENSE)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkyh%2Fvibedgames","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fkyh%2Fvibedgames","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fkyh%2Fvibedgames/lists"}