{"id":21447227,"url":"https://github.com/lcbx/gdreshade","last_synced_at":"2025-03-17T01:43:46.100Z","repository":{"id":228467876,"uuid":"607910942","full_name":"Lcbx/gdReshade","owner":"Lcbx","description":"Reshade post-processing integration in Godot 4 using godot-cpp","archived":false,"fork":false,"pushed_at":"2023-03-03T22:21:13.000Z","size":80,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-01-23T11:34:30.064Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Lcbx.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2023-02-28T23:25:51.000Z","updated_at":"2023-02-28T23:26:44.000Z","dependencies_parsed_at":"2024-03-19T00:10:53.193Z","dependency_job_id":"56d6669e-8f28-4456-af40-2235b6cd007c","html_url":"https://github.com/Lcbx/gdReshade","commit_stats":null,"previous_names":["lcbx/gdreshade"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FgdReshade","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FgdReshade/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FgdReshade/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Lcbx%2FgdReshade/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Lcbx","download_url":"https://codeload.github.com/Lcbx/gdReshade/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243960449,"owners_count":20375101,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-23T03:09:24.407Z","updated_at":"2025-03-17T01:43:46.074Z","avatar_url":"https://github.com/Lcbx.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# gdReshade : Reshade post-processing for Godot\n\nthis [extension](https://github.com/godotengine/godot-cpp) aims to import [Reshade](https://github.com/crosire/reshade) shaders natively within the [Godot Engine](https://godotengine.org/).  \nIt's an experiment with both postprocessing and writing an extension.\n\n\nThere's a demo project that shows how to use the extension.  \nPlease take a look at the [GDExtension issue tracker](https://github.com/Zylann/godot_voxel/issues/442) before reporting an issue.\n\n_⚠ I do not intend to maintain this, but will review any PRs_\n\n\n### TODO\n\n* write a custom ```reshadefx::codegen``` class to generate gdshader code instead of glsl (right now you have to do the [conversion to gdshader](https://docs.godotengine.org/en/latest/tutorials/shaders/converting_glsl_to_godot_shaders.html) by hand).\n* create 1 shader per pass\n* create uniforms with godot attributes (```hint_range```,```hint_default```,...)\n* translate correponding built-ins (ReShade::BackBuffer, BUFFER_WIDTH, ...)\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flcbx%2Fgdreshade","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Flcbx%2Fgdreshade","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Flcbx%2Fgdreshade/lists"}